Two worlds merged. A feud that lasted for hundreds of years. The flame of destruction slowly pulsates in the gap. Join your legion on a great journey to cut the chains of hatred and save the world from the primordial darkness.
[b]CAUTION! This patch notes has been helped by Google Translator and may have misrepresentations. I will ask the translator to refine the sentence later.[/b]
Hello.
[b]1. The changes in this 0.3.822 build are as follows.[/b]
- Cloud save function: A cloud save slot has been added.
- Improved optimization and added guidance: Optimization has been improved. In the case of IDE hard drives, the startup loading time has been reduced from 1 to 3 minutes to 15 to 18 seconds. Also, a notice appears before the logo.
[b]2. The update policy for some urgent issues is as follows.[/b]
- Unit shortcut: Unit that can be selected using a numeric shortcut key. We plan to implement and update it ASAP.
- Annoying sound when entering a building: We are reviewing ways to improve this issue, and we will try to update it in the 4th week of October.
- Adjusting the gap between levels: We will try to balance the level by reducing the gap between levels and tactical elements. We plan to test the new balance at the end of October.
- Improved equipment tier icon: We plan to change the color of the icon on the back of the equipment to make it easier to distinguish the equipment tiers.
- Item Acquisition: We plan to make it easier to obtain. There is no confirmed direction yet, but it will be decided and reflected after discussion within the team.
- The problem that the shield falls out of the slot without saying a word when holding a large weapon when equipped with equipment: We will try to find a better direction by thinking about improvements.
- Multiple equipment disassembly: We plan to modify and support UI/UX.
- The difference between acquired goods in a stage and actual acquired goods: Currently, the criteria obtained when clearing at the same level are displayed. We will modify the part shown in the UI to show actual figures.
In addition, we carefully read all reviews, and we plan to continuously improve in the future .
[b]3. Our roadmap for the future is as follows.[/b]
Chapters 4 and 5 will be updated in November and December 2022 respectively.
We plan to update the next 6 chapters as soon as possible, but please understand that it may be delayed if systemic improvement is required.
The SD of the 2nd and 3rd class soldiers that appear at the time of job change are currently being animated, and we will do our best to update them at the end of the year.
The maintenance of UI/UX, etc. will be carried out after filling the chapters to a certain extent.
The chapters of the whole game will be more than 10 and we will try to provide more than 40 hours of playtime.
Minor updates will be implemented once or twice a week, but please understand that the interval may be longer when updating large content such as adding chapters.
[b]4. Closing[/b]
We would like to thank you once again for your interest in our game, which is still lacking, and we will do our best to live up to your expectations.
If you have any problems or bugs in this patch, please let us know in the comments or leave them on the forum.
Thank you.
Sincerly.