[h2]New Features[/h2]
[*] Mixing potions and refilling them from vessels and other potions
[img]{STEAM_CLAN_IMAGE}/45066698/5acd113ffdab3a6c12cde0130136083cd9f2ee93.gif[/img]
[*] Discord integration - patrons can link their game account and access special patron role/channels
[*] Potions now glow less when empty
[*] Dropping potion of fire causes it to explode
[img]{STEAM_CLAN_IMAGE}/45066698/c9442ed61d562276d0a206f667848abcaeaabf10.gif[/img]
[*] Container contents now display flattened in tooltips (hold Ctrl to unflatten)
[*] Curse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead)
[*] Unlock spell can now open both chests and doors
[*] New [url=https://botforgrindfest.com/api/GrindFest.AreaBehaviour.Dungeon.html]Area.Dungeon[/url] and [url=https://botforgrindfest.com/api/GrindFest.DungeonBehaviour.Rooms.html]Dungeon.Rooms[/url] API
[*] Default script changed from [url=https://botforgrindfest.com/api/GrindFest.Hero.FollowCursorAndAttack.html]Hero.FollowCursorAndAttack()[/url] to [url=https://botforgrindfest.com/api/GrindFest.Hero.Idle.html]Hero.Idle()[/url]
[h2]Balance Changes[/h2]
[*] Wraith enemy added to first area. Wraiths now summons skeletons and casts curse
[*] Adjusted item rarity probabilities
[*] Movement speed, attack speed, and hit recovery speed now scale using logarithmic formula
[*] Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle()
[h2]Bug Fixes[/h2]
[*] Fixed opening portals from dungeons
[*] Fixed FindInteractive and [url=https://botforgrindfest.com/api/GrindFest.Hero.FindNearestEnemy.html]FindNearestEnemy[/url] functions
[*] AI now properly uses all available skills
[*] Altar now correctly destroys items with probability based on number of affixes item already has
[*] Mouse raycast in player input adjusted to 1000
[*] Item stats now have more variety
[*] Abyss now gives proper soul rewards for 100+ levels
[*] Item durability now persists through saves
[*] [url=https://botforgrindfest.com/api/GrindFest.Hero.FindNearestEnemy.html]FindNearestEnemy[/url] now ignores enemies in water