Version 0.2.238 - Fluid transfer

[h2]New Features[/h2] [*] Mixing potions and refilling them from vessels and other potions [img]{STEAM_CLAN_IMAGE}/45066698/5acd113ffdab3a6c12cde0130136083cd9f2ee93.gif[/img] [*] Discord integration - patrons can link their game account and access special patron role/channels [*] Potions now glow less when empty [*] Dropping potion of fire causes it to explode [img]{STEAM_CLAN_IMAGE}/45066698/c9442ed61d562276d0a206f667848abcaeaabf10.gif[/img] [*] Container contents now display flattened in tooltips (hold Ctrl to unflatten) [*] Curse spell added (works like inversed Bless spell - removes stats from non-undead, adds stats to undead) [*] Unlock spell can now open both chests and doors [*] New [url=https://botforgrindfest.com/api/GrindFest.AreaBehaviour.Dungeon.html]Area.Dungeon[/url] and [url=https://botforgrindfest.com/api/GrindFest.DungeonBehaviour.Rooms.html]Dungeon.Rooms[/url] API [*] Default script changed from [url=https://botforgrindfest.com/api/GrindFest.Hero.FollowCursorAndAttack.html]Hero.FollowCursorAndAttack()[/url] to [url=https://botforgrindfest.com/api/GrindFest.Hero.Idle.html]Hero.Idle()[/url] [h2]Balance Changes[/h2] [*] Wraith enemy added to first area. Wraiths now summons skeletons and casts curse [*] Adjusted item rarity probabilities [*] Movement speed, attack speed, and hit recovery speed now scale using logarithmic formula [*] Default script changed from Hero.FollowCursorAndAttack() to Hero.Idle() [h2]Bug Fixes[/h2] [*] Fixed opening portals from dungeons [*] Fixed FindInteractive and [url=https://botforgrindfest.com/api/GrindFest.Hero.FindNearestEnemy.html]FindNearestEnemy[/url] functions [*] AI now properly uses all available skills [*] Altar now correctly destroys items with probability based on number of affixes item already has [*] Mouse raycast in player input adjusted to 1000 [*] Item stats now have more variety [*] Abyss now gives proper soul rewards for 100+ levels [*] Item durability now persists through saves [*] [url=https://botforgrindfest.com/api/GrindFest.Hero.FindNearestEnemy.html]FindNearestEnemy[/url] now ignores enemies in water