Verlet Ascend is a physics based, action platformer with roguelike mechanics, a fully destructable procedurally generated environment, and rope swing physics. Fight creatures, loot enemies, upgrade your character, and climb your way up in an endless parkour.
Hey everyone! We have a small update that addresses some feedback and issues that we got from the release of 2.0. We hope that you are enjoying the 2.0 content.
Changes In this version;
-Made the first level shorter.
-Throwing knifes now aim and move towards enemies.
-Boss scene deadzone start speed increased.
-Forager upgrade spawns more carrots.
-Fixed most of the inconsistencies on terrain destruction.
-Less levels to complete the game.
-It is now easier to unlock new upgrades.
Please feel free to share with us your thoughts, ideas or if you face any bugs in Steam Community Forums or as a reply to this post. Thank you!