Verlet Ascend is a physics based, action platformer with roguelike mechanics, a fully destructable procedurally generated environment, and rope swing physics. Fight creatures, loot enemies, upgrade your character, and climb your way up in an endless parkour.
Here is a list of changes for Verlet Ascend 2.0;
[h3][u][b]Gameplay Enhancements:[/b][/u][/h3]
[h3][b]Improved Character Animations:[/b][/h3]
- Sword IK polish.
- Rope grabbing + Shotgun animation aim set.
- Fixed head aim direction during jumps.
- Enhanced proc animation tool.
- Arm IK setup.
- Player character animation rigging.
[h3][b]New Enemy Types:[/b][/h3]
- Introduced Spider, Bat, Rat, and Verminator enemies.
[h3][b]Boss Fight:[/b][/h3]
- Added an exciting new boss battle with unique mechanics.
[h3][b]Daily Challenges:[/b][/h3]
- Implemented daily seed challenges for added variety.
[h3][u][b]Technical Improvements:[/b][/u][/h3]
[h3][b]Performance Optimization:[/b][/h3]
- Unity physics multi-threading.
- Project refactoring and physics performance improvements.
- Cloud rendering optimization.
[h3][b]Bug Fixes:[/b][/h3]
- Fixed controller-related issues.
- Resolved animation behavior issues.
- Ragdoll and animation fixes.
- Addressed sound and visual effect bugs.
- UI and camera corrections.
- Crosshair improvements.
- Perk unlockable screen fixes.
- Level design tweaks.
[h3][u][b]User Interface and Visual Enhancements:[/b][/u][/h3]
[h3][b]UI Polish:[/b][/h3]
- Improved UI elements, color palettes, and texture updates.
- Enhanced scrollbar visibility.
- Updated UI sound effects.
[h3][b]Game Icons:[/b][/h3]
- Added anti-aliased game icons for a polished look.
[h3][u][b]Miscellaneous:[/b][/u][/h3]
[h3][b]Game End Cutscene:[/b][/h3]
- Included a cinematic cutscene to enhance storytelling.