[h2]Additions[/h2]
[h3]SPELL[/h3]
[list]
[*]WARRIOR BELL
- At the start of the floor: MAGIC ARMOR 2
- When 2 WARRIOR BELL are adjacent: MAX HP +3 / MAGIC ARMOR 6
- When 3 WARRIOR BELL are adjacent: Adds "WARRIOR BAR" to the inventory
[*]WARRIOR BAR
- At the start of the floor: GOLD +8
- When 2 WARRIOR BAR are adjacent: STR +1 / ARMOR +2
- When 3 WARRIOR BAR are adjacent: Adds "WARRIOR SEVEN" to the inventory
[*]WARRIOR SEVEN
- At the start of the floor: DAMAGE NEGATION 3
- When 2 WARRIOR SEVEN are adjacent: DAMAGE NEGATION 7
- When 3 WARRIOR SEVEN are adjacent: Adds "WARRIOR TECHNIQUE" to the inventory
[*]WARRIOR TECHNIQUE
- At the start of the floor: Horizontal line STR 300% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills)
- When 2 WARRIOR TECHNIQUEs are adjacent: Horizontal and vertical lines STR 400% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills)
- When 3 WARRIOR TECHNIQUEs are adjacent: All enemies STR 500% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills)
[/list]
[h3]ITEM[/h3]
[list]
[*]RED CANDLE
- CONCENTRATION 3
- BURNING 3
- Increases the range of "HEAL CIRCLE" and "STR UP CIRCLE"
[*]THUNDER AXE
- STR +2
- ARMOR -3
- When "THUNDERBOLT" hits, chain to a horizontal line
[*]Fishing Rod
- Adds a total of 2 "RAW FISH" or "GUNPOWDER FISH" to the inventory
[*]RAW FISH
- Restores 10 HP
- Probability (50 + LUCK)%: STR +1 / INT +1
- Probability (50 - LUCK)%: STR -1 / INT -1
[*]REROLL VENDING MACHINE
- Pay 10 GOLD: Obtain 1 REROLL. Usable again within the floor.
[/list]
[h3]ENEMY[/h3]
[list]
[*]RICE BALL PANDA
[*]BIG EATER BEAR
[*]CHOMP CHOMP FLOWER
[*]GUNPOWDER FISH
[*]OWL BEAR
[/list]
[h3]RELIC[/h3]
[list]
[*]LIGHTER
- "RAW MEAT" and "RAW FISH" are always successful.
[*]BOX ICE
- "ICE CREAM" will not melt.
[*]SECURITY KEY
- "GOLD BAG" will not disappear.
[*]HANDCUFFS
- "UNCLE SLIME" and "GOLDEN RACOON" cannot escape.
[*]CREDIT CARD
- 50% off GOLD payment for "ITEM VENDING MACHINE", "SPELL VENDING MACHINE", "RELIC VENDING MACHINE", and "REROLL VENDING MACHINEs".
[*]SALT BAG
- Recovery from "RICE BALL", "CURSE RICE BALL", "GIANT RICE BALL", and "INFINITE RICE BALL" increased by 20%.
[*]MUSHROOM MASTER'S HAT
- No side effects from "POISON MUSHROOM", "DIZZINESS MUSHROOM", or "DANGEROUS MUSHROOM".
[*]GREAT BLESSING
- Fully restores HP when resurrecting with "BLESSING".
[*]SOUL OF GUNPOWDER
- No DAMAGE from the explosion of "GUNPOWDER FISH".
- Explosion DAMAGE from "GUNPOWDER FISH" increased by 20.
[*]BOSS STRATEGY NOTES
- Reduces the MAX HP of boss enemies by 10%.
[*]GRIM REAPER'S ARMOR
- +2 ARMOR for each accumulated "CURSE".
[*]GRIM REAPER'S GLOVES
- +2 Critical Hit Rate for each accumulated "CURSE".
[*]BELL BAR MASTERY
- When 2 "WARRIOR BELL" or "WARRIOR BAR" are adjacent, trigger the 3 adjacent effect.
[*]SEVEN TECHNIQUE MASTERY
- When 2 "WARRIOR SEVEN" or "WARRIOR TECHNIQUE" are adjacent, trigger the 3 adjacent effect.
[/list]
[h2]Balance Adjustments[/h2]
[h3]SKILL[/h3]
[list]
[*]Changed the COOLDOWN of "FALCON SLASH" from 3 to 2.
[/list]
[h3]SPELL[/h3]
[list]
[*]SANDSTORM
- Changed the name to "STORM".
- Reduced DAMAGE from "INT 60%" to "INT 50%".
- Added an effect to transform "RAW FISH" into "SUSHI" within the area.
[*]CURSED SPHERE
- Changed the target from "Random enemy" to "Adjacent 4 squares".
- Changed the CURSE value applied to the player from "4" to "Number of affected enemies * 3".
- Added an effect to transform "RICE BALL" into "CURSE RICE BALL" within the area.
- Changed the rarity from "COMMON" to "RARE".
[*]BAG BASH
- Changed the target from "Random enemy" to "Adjacent 4 squares".
- Reduced DAMAGE from "100% of inventory symbols" to "50% of inventory symbols".
- Changed the rarity from "RARE" to "EPIC".
[*]BIG RUSH
- Added an effect to reduce the player's ARMOR by -10.
[*]THUNDERBOLT
- Reduced DAMAGE from "INT 150%" to "INT 120%".
[*]HEAL CIRCLE
- Reduced HP recovery from "15%" to "10%".
[*]STR UP CIRCLE
- Reduced STR increase from "50%" to "30%".
[*]Removed the following spells
※ These will be available for use by a different character in the full version.
- BLACK HOLE
- SURGE
- BEGINNER TRANSFORMATION SPELL
- DISTANT THUNDERBOLT
- FAILED MAGIC
- HEALING
- MAGIC WEAPON
- MAGIC ARMOR
- GUARDIAN ARROW
- MAGIC SHIELD AND SWORD
- ALCHEMY
- DUPLICATING MIRROR
- LITTLE STAR
- METEOR SHOWER
- VIRUS BALL
- FASTING
- ENDURANCE
[/list]
[h3]ITEM[/h3]
[list]
[*]CHEESE
- USAGE COUNT from "3" to "2".
- Reduced recovery from "HP 80%" to "HP 88%".
[*]RAW MEAT
- USAGE COUNT from "6" to "5".
[*]APPLE
- USAGE COUNT from "6" to "5".
- Added "STUFFED 2".
[*]RICE BALL
- Added "STUFFED 2".
[*]STEAK
- Increased from "Full 8" to "Full 10".
[*]SUSHI
- Added "STUFFED 6".
- USAGE COUNT from "4" to "3".
- Increased recovery from "50%" to "70%".
[*]SUPPORT SUPPLY
- Added "STUFFED 6".
[*]INFINITE RICE BALL
- Added "STUFFED 5".
[*]SLICE OF PIZZA
- Added "STUFFED 5".
[*]BLOOD FOR BLOOD
- Reduced HP recovery from "100%" to "80%".
[*]LARGE BREAD
- Reduced HP recovery from "80%" to "70%".
- Increased from "Full 8" to "Full 12".
[*]DETERMINATION HOLY GRAIL
- Reduced GOLD earned from "100" to "50".
[*]LEGENDARY BACKPACK
- Reduced symbol additions from "5" to "4".
[*]ENERGY DRINK
- Increased MAX HP reduction from "2" to "4".
[*]BANDAGE
- USAGE COUNT from "3" to "2".
- Increased HP recovery from "40%" to "50%".
[*]MEGA STR UP POTION
- Reduced HP recovery from "30" to "20".
[*]MEGA ARMOR UP POTION
- Reduced HP recovery from "30" to "20".
[*]LUCKY POTION
- Reduced HP recovery from "30" to "20".
- Reduced LUCK increase from "3" to "2".
[*]SKILL POTION
- USAGE COUNT from "3" to "2".
[*]DECLARATION OF DETERMINATION
- Reduced experience bonus increase from "15%" to "10%".
[*]DEMON HERBAL MEDICINE
- Changed "BLEEDING 2" to "FATIGUE 12".
[*]GRIMOIRE
- Changed the name to "WARRIOR'S GRIMOIRE".
- Changed the effect from "Add 2 random spell symbols to inventory" to "Add a total of 2 'WARRIOR BELL,' 'WARRIOR BAR,' or 'WARRIOR SEVEN' to inventory".
[*]DANGEROUS MUSHROOM
- USAGE COUNT from "3" to "2".
- Increased HP recovery from "80%" to "90%".
[*]COIN
- USAGE COUNT from "Infinite" to "9".
[*]MONEYLENDER
- USAGE COUNT from "3" to "2".
- Increased GOLD earned from "15" to "25".
[*]DEMAND LETTER
- Increased GOLD loss from "25" to "35".
[*]Removed items
※ These will be available for use by a different character in the full version.
- INT UP POTION
- MEGA INT UP POTION
[/list]
[h3]RELIC[/h3]
[list]
[*]MAGNET
- Changed rarity from "RARE" to "EPIC".
[*]SOY SAUCE
- Decreased healing value from "3" to "1"
- Added effect: "SUSHI / RAW FISH recovery amount doubled"
- Changed rarity from "RARE" to "COMMON".
[*]BLOODSUCKER SCYTHE
- Increased HP recovery from "5%" to "8%".
[*]HUNGER SPOON
- Changed effect from "When hungry: STR +10%, INT +10%" to "When hungry: Reduces DAMAGE taken by 50%".
[*]SECOND HELPING FORK
- Changed effect from "When at full HP, eating food increases MAX HP by 1" to "When HP is 10 or lower, eating food increases MAX HP by 1".
[*]PRESERVATION OF POWER
- Changed effect from "For each usable skill, STR +5%, ARMOR +5" to "When HP is full, STR +50%".
[*]MEDICAL HELMET
- Changed effect from "When obtaining medical supplies, recover 5 HP" to "When HP is 10 or lower, obtaining medical supplies recovers 25% HP".
[*]SHOVEL
- Changed effect from "At the start of the floor, 80% chance to REROLL, 20% chance to remove one symbol" to "At the start of the floor, 95% chance to REROLL, 5% chance to remove one symbol".
- Changed rarity from "EPIC" to "COMMON".
[*]MEDICAL DEVICE
- Changed effect from "FLOOR TRANSITION HEAL +25%" to "When HP is 10 or lower, obtaining medical supplies increases MAX HP by 1".
[*]FULL SUIT
- Increased DAMAGE reduction rate from "50%" to "90%".
[*]NEUTRALIZING ROLLER
- Changed rarity from "RARE" to "COMMON".
[*]CLUB
- Changed effect from "STR +3" to "When stuffed: STR +10".
[*]SHELL
- Increased armor value from "20" to "30"
[*]KETCHUP
- Increased healing value from "1" to "2"
[*]LEATHER BOOTS
- Changed effect from "DODGE RATE +3%" to "When stuffed: DODGE RATE +15%".
[*]LEATHER GLOVES
- Changed effect from "CRIT RATE +3%" to "When stuffed: CRIT RATE +15%".
[*]Removed Relics
※ These mainly refer to relics that increase stats.
※ They may appear again in the full version.
- NOVICE MAGE'S HAT
- GROWTH RING
- WOODEN HELMET
- WOODEN SHIELD
- BROOCH OF ANGER
- FORTUNE RING
- IRON HELMET
- LUCKY CAT
- GREAT MAGE'S HAT
- WING BOOTS
- IRON SHIELD
- SPIKED BAT
- BROOCH OF GRUDGE
- RING OF DESIRE
- METAL GLOVES
- CRIMSON HELMET
- MATURATION RING
- DRUID'S HELMET
- SPIKE ARMOR
- 3D GLASSES
[/list]
[h3]ENEMY[/h3]
[list]
[*]General stat adjustments
[*]UNCLE SLIME
- Fixed DAMAGE dealt to "1".
[*]GOLDEN RACOON
- Fixed DAMAGE dealt to "1".
[*]SPLIT SLIME
- Increased the number of SPLIT from "2" to "4".
[*]SLIME
- Increased the effect of "At the start of the floor: SPLIT 1".
[*]SNAIL
- Added effect: "At the start of the floor: grants 1 DAMAGE immunity to itself".
[*]ACID SLIME
- Increased the effect of "At the start of the floor: SPLIT 3".
- Changed rarity from "COMMON" to "RARE".
[*]FIRE SLIME
- Increased the effect of "At the start of the floor: SPLIT 3".
- Changed rarity from "COMMON" to "RARE".
[*]VAMPIRE BAT
- Increased the effect of "BLEEDING 1".
[*]Removed Enemies
※ These may reappear in the full version.
- FALLEN ANGEL
[/list]
[h3]Stages[/h3]
[list]
[*]Expanded the number of floors in each stage
[*]Adjusted the "status bonus values" and "enemy appearances" for each stage
[*]Slightly increased the prices of all shop items
[*]Removed some healing items from the floor rewards
[/list]
[h3]Others[/h3]
[list]
[*]Changed the initial deck content of the WARRIOR
[*]Slightly reduced the DAMAGE reduction rate from the "ARMOR" stat
- In line with the adjustment of the reduction rate, increased the ARMOR values of all enemies
[*]Reset the ranking data for all stages
[*]Other minor display improvements and fixes
[/list]