ver0.1.0 - Major Update

[h2]Additions[/h2] [h3]SPELL[/h3] [list] [*]WARRIOR BELL  - At the start of the floor: MAGIC ARMOR 2  - When 2 WARRIOR BELL are adjacent: MAX HP +3 / MAGIC ARMOR 6  - When 3 WARRIOR BELL are adjacent: Adds "WARRIOR BAR" to the inventory [*]WARRIOR BAR  - At the start of the floor: GOLD +8  - When 2 WARRIOR BAR are adjacent: STR +1 / ARMOR +2  - When 3 WARRIOR BAR are adjacent: Adds "WARRIOR SEVEN" to the inventory [*]WARRIOR SEVEN  - At the start of the floor: DAMAGE NEGATION 3  - When 2 WARRIOR SEVEN are adjacent: DAMAGE NEGATION 7  - When 3 WARRIOR SEVEN are adjacent: Adds "WARRIOR TECHNIQUE" to the inventory [*]WARRIOR TECHNIQUE  - At the start of the floor: Horizontal line STR 300% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills)  - When 2 WARRIOR TECHNIQUEs are adjacent: Horizontal and vertical lines STR 400% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills)  - When 3 WARRIOR TECHNIQUEs are adjacent: All enemies STR 500% DAMAGE, MAX HP + (Kills) / ARMOR + (Kills) [/list] [h3]ITEM[/h3] [list] [*]RED CANDLE  - CONCENTRATION 3  - BURNING 3  - Increases the range of "HEAL CIRCLE" and "STR UP CIRCLE" [*]THUNDER AXE  - STR +2  - ARMOR -3  - When "THUNDERBOLT" hits, chain to a horizontal line [*]Fishing Rod  - Adds a total of 2 "RAW FISH" or "GUNPOWDER FISH" to the inventory [*]RAW FISH  - Restores 10 HP  - Probability (50 + LUCK)%: STR +1 / INT +1  - Probability (50 - LUCK)%: STR -1 / INT -1 [*]REROLL VENDING MACHINE  - Pay 10 GOLD: Obtain 1 REROLL. Usable again within the floor. [/list] [h3]ENEMY[/h3] [list] [*]RICE BALL PANDA [*]BIG EATER BEAR [*]CHOMP CHOMP FLOWER [*]GUNPOWDER FISH [*]OWL BEAR [/list] [h3]RELIC[/h3] [list] [*]LIGHTER  - "RAW MEAT" and "RAW FISH" are always successful. [*]BOX ICE  - "ICE CREAM" will not melt. [*]SECURITY KEY  - "GOLD BAG" will not disappear. [*]HANDCUFFS  - "UNCLE SLIME" and "GOLDEN RACOON" cannot escape. [*]CREDIT CARD  - 50% off GOLD payment for "ITEM VENDING MACHINE", "SPELL VENDING MACHINE", "RELIC VENDING MACHINE", and "REROLL VENDING MACHINEs". [*]SALT BAG  - Recovery from "RICE BALL", "CURSE RICE BALL", "GIANT RICE BALL", and "INFINITE RICE BALL" increased by 20%. [*]MUSHROOM MASTER'S HAT  - No side effects from "POISON MUSHROOM", "DIZZINESS MUSHROOM", or "DANGEROUS MUSHROOM". [*]GREAT BLESSING  - Fully restores HP when resurrecting with "BLESSING". [*]SOUL OF GUNPOWDER  - No DAMAGE from the explosion of "GUNPOWDER FISH".  - Explosion DAMAGE from "GUNPOWDER FISH" increased by 20. [*]BOSS STRATEGY NOTES  - Reduces the MAX HP of boss enemies by 10%. [*]GRIM REAPER'S ARMOR  - +2 ARMOR for each accumulated "CURSE". [*]GRIM REAPER'S GLOVES  - +2 Critical Hit Rate for each accumulated "CURSE". [*]BELL BAR MASTERY  - When 2 "WARRIOR BELL" or "WARRIOR BAR" are adjacent, trigger the 3 adjacent effect. [*]SEVEN TECHNIQUE MASTERY  - When 2 "WARRIOR SEVEN" or "WARRIOR TECHNIQUE" are adjacent, trigger the 3 adjacent effect. [/list] [h2]Balance Adjustments[/h2] [h3]SKILL[/h3] [list] [*]Changed the COOLDOWN of "FALCON SLASH" from 3 to 2. [/list] [h3]SPELL[/h3] [list] [*]SANDSTORM  - Changed the name to "STORM".  - Reduced DAMAGE from "INT 60%" to "INT 50%".  - Added an effect to transform "RAW FISH" into "SUSHI" within the area. [*]CURSED SPHERE  - Changed the target from "Random enemy" to "Adjacent 4 squares".  - Changed the CURSE value applied to the player from "4" to "Number of affected enemies * 3".  - Added an effect to transform "RICE BALL" into "CURSE RICE BALL" within the area.  - Changed the rarity from "COMMON" to "RARE". [*]BAG BASH  - Changed the target from "Random enemy" to "Adjacent 4 squares".  - Reduced DAMAGE from "100% of inventory symbols" to "50% of inventory symbols".  - Changed the rarity from "RARE" to "EPIC". [*]BIG RUSH  - Added an effect to reduce the player's ARMOR by -10. [*]THUNDERBOLT  - Reduced DAMAGE from "INT 150%" to "INT 120%". [*]HEAL CIRCLE  - Reduced HP recovery from "15%" to "10%". [*]STR UP CIRCLE  - Reduced STR increase from "50%" to "30%". [*]Removed the following spells ※ These will be available for use by a different character in the full version.  - BLACK HOLE  - SURGE  - BEGINNER TRANSFORMATION SPELL  - DISTANT THUNDERBOLT  - FAILED MAGIC  - HEALING  - MAGIC WEAPON  - MAGIC ARMOR  - GUARDIAN ARROW  - MAGIC SHIELD AND SWORD  - ALCHEMY  - DUPLICATING MIRROR  - LITTLE STAR  - METEOR SHOWER  - VIRUS BALL  - FASTING  - ENDURANCE [/list] [h3]ITEM[/h3] [list] [*]CHEESE  - USAGE COUNT from "3" to "2".  - Reduced recovery from "HP 80%" to "HP 88%". [*]RAW MEAT  - USAGE COUNT from "6" to "5". [*]APPLE  - USAGE COUNT from "6" to "5".  - Added "STUFFED 2". [*]RICE BALL  - Added "STUFFED 2". [*]STEAK  - Increased from "Full 8" to "Full 10". [*]SUSHI  - Added "STUFFED 6".  - USAGE COUNT from "4" to "3".  - Increased recovery from "50%" to "70%". [*]SUPPORT SUPPLY  - Added "STUFFED 6". [*]INFINITE RICE BALL  - Added "STUFFED 5". [*]SLICE OF PIZZA  - Added "STUFFED 5". [*]BLOOD FOR BLOOD  - Reduced HP recovery from "100%" to "80%". [*]LARGE BREAD  - Reduced HP recovery from "80%" to "70%".  - Increased from "Full 8" to "Full 12". [*]DETERMINATION HOLY GRAIL  - Reduced GOLD earned from "100" to "50". [*]LEGENDARY BACKPACK  - Reduced symbol additions from "5" to "4". [*]ENERGY DRINK  - Increased MAX HP reduction from "2" to "4". [*]BANDAGE  - USAGE COUNT from "3" to "2".  - Increased HP recovery from "40%" to "50%". [*]MEGA STR UP POTION  - Reduced HP recovery from "30" to "20". [*]MEGA ARMOR UP POTION  - Reduced HP recovery from "30" to "20". [*]LUCKY POTION  - Reduced HP recovery from "30" to "20".  - Reduced LUCK increase from "3" to "2". [*]SKILL POTION  - USAGE COUNT from "3" to "2". [*]DECLARATION OF DETERMINATION  - Reduced experience bonus increase from "15%" to "10%". [*]DEMON HERBAL MEDICINE  - Changed "BLEEDING 2" to "FATIGUE 12". [*]GRIMOIRE  - Changed the name to "WARRIOR'S GRIMOIRE".  - Changed the effect from "Add 2 random spell symbols to inventory" to "Add a total of 2 'WARRIOR BELL,' 'WARRIOR BAR,' or 'WARRIOR SEVEN' to inventory". [*]DANGEROUS MUSHROOM  - USAGE COUNT from "3" to "2".  - Increased HP recovery from "80%" to "90%". [*]COIN  - USAGE COUNT from "Infinite" to "9". [*]MONEYLENDER  - USAGE COUNT from "3" to "2".  - Increased GOLD earned from "15" to "25". [*]DEMAND LETTER  - Increased GOLD loss from "25" to "35". [*]Removed items ※ These will be available for use by a different character in the full version.  - INT UP POTION  - MEGA INT UP POTION [/list] [h3]RELIC[/h3] [list] [*]MAGNET  - Changed rarity from "RARE" to "EPIC". [*]SOY SAUCE  - Decreased healing value from "3" to "1"  - Added effect: "SUSHI / RAW FISH recovery amount doubled"  - Changed rarity from "RARE" to "COMMON". [*]BLOODSUCKER SCYTHE  - Increased HP recovery from "5%" to "8%". [*]HUNGER SPOON  - Changed effect from "When hungry: STR +10%, INT +10%" to "When hungry: Reduces DAMAGE taken by 50%". [*]SECOND HELPING FORK  - Changed effect from "When at full HP, eating food increases MAX HP by 1" to "When HP is 10 or lower, eating food increases MAX HP by 1". [*]PRESERVATION OF POWER  - Changed effect from "For each usable skill, STR +5%, ARMOR +5" to "When HP is full, STR +50%". [*]MEDICAL HELMET  - Changed effect from "When obtaining medical supplies, recover 5 HP" to "When HP is 10 or lower, obtaining medical supplies recovers 25% HP". [*]SHOVEL  - Changed effect from "At the start of the floor, 80% chance to REROLL, 20% chance to remove one symbol" to "At the start of the floor, 95% chance to REROLL, 5% chance to remove one symbol".  - Changed rarity from "EPIC" to "COMMON". [*]MEDICAL DEVICE  - Changed effect from "FLOOR TRANSITION HEAL +25%" to "When HP is 10 or lower, obtaining medical supplies increases MAX HP by 1". [*]FULL SUIT  - Increased DAMAGE reduction rate from "50%" to "90%". [*]NEUTRALIZING ROLLER  - Changed rarity from "RARE" to "COMMON". [*]CLUB  - Changed effect from "STR +3" to "When stuffed: STR +10". [*]SHELL  - Increased armor value from "20" to "30" [*]KETCHUP  - Increased healing value from "1" to "2" [*]LEATHER BOOTS  - Changed effect from "DODGE RATE +3%" to "When stuffed: DODGE RATE +15%". [*]LEATHER GLOVES  - Changed effect from "CRIT RATE +3%" to "When stuffed: CRIT RATE +15%". [*]Removed Relics ※ These mainly refer to relics that increase stats. ※ They may appear again in the full version.  - NOVICE MAGE'S HAT  - GROWTH RING  - WOODEN HELMET  - WOODEN SHIELD  - BROOCH OF ANGER  - FORTUNE RING  - IRON HELMET  - LUCKY CAT  - GREAT MAGE'S HAT  - WING BOOTS  - IRON SHIELD  - SPIKED BAT  - BROOCH OF GRUDGE  - RING OF DESIRE  - METAL GLOVES  - CRIMSON HELMET  - MATURATION RING  - DRUID'S HELMET  - SPIKE ARMOR  - 3D GLASSES [/list] [h3]ENEMY[/h3] [list] [*]General stat adjustments [*]UNCLE SLIME  - Fixed DAMAGE dealt to "1". [*]GOLDEN RACOON  - Fixed DAMAGE dealt to "1". [*]SPLIT SLIME  - Increased the number of SPLIT from "2" to "4". [*]SLIME  - Increased the effect of "At the start of the floor: SPLIT 1". [*]SNAIL  - Added effect: "At the start of the floor: grants 1 DAMAGE immunity to itself". [*]ACID SLIME  - Increased the effect of "At the start of the floor: SPLIT 3".  - Changed rarity from "COMMON" to "RARE". [*]FIRE SLIME  - Increased the effect of "At the start of the floor: SPLIT 3".  - Changed rarity from "COMMON" to "RARE". [*]VAMPIRE BAT  - Increased the effect of "BLEEDING 1". [*]Removed Enemies ※ These may reappear in the full version.  - FALLEN ANGEL [/list] [h3]Stages[/h3] [list] [*]Expanded the number of floors in each stage [*]Adjusted the "status bonus values" and "enemy appearances" for each stage [*]Slightly increased the prices of all shop items [*]Removed some healing items from the floor rewards [/list] [h3]Others[/h3] [list] [*]Changed the initial deck content of the WARRIOR [*]Slightly reduced the DAMAGE reduction rate from the "ARMOR" stat - In line with the adjustment of the reduction rate, increased the ARMOR values of all enemies [*]Reset the ranking data for all stages [*]Other minor display improvements and fixes [/list]