"Slot & Dungeons” is a deck-building roguelite in which the placement of enemies and items on the floor changes depending on the slots. While developing your character, collect symbols along the way to enhance the contents of the slots and conquer the dungeon.
[h2]Improvements & Fixes[/h2]
[list]
[*]Adjusted the display of status and owned relics.
[*]Changed the mouse cursor to the default one for better visibility.
[*]Fixed a bug where the word description window would follow the mouse cursor when selecting a symbol.
[*]Fixed a bug where the symbol description would appear on the floor when selecting a symbol.
[*]Adjusted the appearance of the "Close Inventory" button.
[*]Added "STEAK" to the related symbols for "BOMB".
[*]Fixed a bug where the abnormal status "HUNGER" wouldn't decrease properly when acquiring "RAW MEAT".
[*]Adjusted emphasis for some text.
[*]Other minor display improvements and fixes.
[/list]
[h2]Balance Adjustments[/h2]
[list]
[*]Adjusted the effect of the abnormal status "STUFFED":
- New: Cannot eat FOOD. Attacking reduces the accumulation by 1.
- Old: Could not eat FOOD for one floor.
[*]Added the "STUFFED" status to the effect of "STEAK".
[*]Adjusted the effect of the abnormal status "BLEEDING":
- New: 50% chance of preventing healing. The accumulation reduces by 1 when judged.
- Old: Prevents healing. Accumulation reduced by 1 when healing is prevented.
[*]Strengthened the stats of the following enemies:
- DEATH KNIGHT
- CUTTHROAT
- VAMPIRE
- VAMPIRE APPRENTICE
- CYCLOPS BOSS
[*]Adjusted the initial SURVIVORS numbers for the following enemies:
- RACOON: 8 → 7
- KNIGHT STATUE: 8 → 7
- POSSESSING RED SPIRIT: 8 → 7
- SODA ELEMENT: 7 → 6
- CURSE ELEMENT: 7 → 6
- POISON MUSH: 7 → 6
[*]Adjusted the initial REMAINING USES count for the following items:
- RAW MEAT: 7 → 6
- SUPPORT SUPPLY: 5 → 4
- DANGEROUS MUSHROOM: 4 → 3
- DIZZINESS MUSHROOM: 4 → 3
- POISON MUSHROOM: 4 → 3
- GOLDEN PINEAPPLE: 4 → 3
- PURPLE ONION: 4 → 3
- FOOD DISTRIBUTION: 4 → 3
- MEDICAL SUPPLY DISTRIBUTION: 4 → 3
- CURSE ONIGIRI: 4 → 3
- RED CHILL PEPPER: 4 → 3
- SODA: 4 → 3
- STEAK: 4 → 3
[*]Adjusted the initial usage count for the following spells:
- ENDURANCE: 8 → 5
- FASTING: 8 → 5
- HEAL CIRCLE: 7 → 5
- STR UP CIRCLE: 7 → 5
- ONIGIRI TRANSFORMATION: 7 → 6
[*]Adjusted the patterns for Elite/Boss enemies that appear on Difficulty 1 across all stages.
[*]Slightly tweaked the stats of some Elite/Boss enemies.
[/list]