[h2]Improvements & Fixes[/h2]
[list]
[*]Adjusted the display of status and owned relics.
[*]Changed the mouse cursor to the default one for better visibility.
[*]Fixed a bug where the word description window would follow the mouse cursor when selecting a symbol.
[*]Fixed a bug where the symbol description would appear on the floor when selecting a symbol.
[*]Adjusted the appearance of the "Close Inventory" button.
[*]Added "STEAK" to the related symbols for "BOMB".
[*]Fixed a bug where the abnormal status "HUNGER" wouldn't decrease properly when acquiring "RAW MEAT".
[*]Adjusted emphasis for some text.
[*]Other minor display improvements and fixes.
[/list]
[h2]Balance Adjustments[/h2]
[list]
[*]Adjusted the effect of the abnormal status "STUFFED":
- New: Cannot eat FOOD. Attacking reduces the accumulation by 1.
- Old: Could not eat FOOD for one floor.
[*]Added the "STUFFED" status to the effect of "STEAK".
[*]Adjusted the effect of the abnormal status "BLEEDING":
- New: 50% chance of preventing healing. The accumulation reduces by 1 when judged.
- Old: Prevents healing. Accumulation reduced by 1 when healing is prevented.
[*]Strengthened the stats of the following enemies:
- DEATH KNIGHT
- CUTTHROAT
- VAMPIRE
- VAMPIRE APPRENTICE
- CYCLOPS BOSS
[*]Adjusted the initial SURVIVORS numbers for the following enemies:
- RACOON: 8 → 7
- KNIGHT STATUE: 8 → 7
- POSSESSING RED SPIRIT: 8 → 7
- SODA ELEMENT: 7 → 6
- CURSE ELEMENT: 7 → 6
- POISON MUSH: 7 → 6
[*]Adjusted the initial REMAINING USES count for the following items:
- RAW MEAT: 7 → 6
- SUPPORT SUPPLY: 5 → 4
- DANGEROUS MUSHROOM: 4 → 3
- DIZZINESS MUSHROOM: 4 → 3
- POISON MUSHROOM: 4 → 3
- GOLDEN PINEAPPLE: 4 → 3
- PURPLE ONION: 4 → 3
- FOOD DISTRIBUTION: 4 → 3
- MEDICAL SUPPLY DISTRIBUTION: 4 → 3
- CURSE ONIGIRI: 4 → 3
- RED CHILL PEPPER: 4 → 3
- SODA: 4 → 3
- STEAK: 4 → 3
[*]Adjusted the initial usage count for the following spells:
- ENDURANCE: 8 → 5
- FASTING: 8 → 5
- HEAL CIRCLE: 7 → 5
- STR UP CIRCLE: 7 → 5
- ONIGIRI TRANSFORMATION: 7 → 6
[*]Adjusted the patterns for Elite/Boss enemies that appear on Difficulty 1 across all stages.
[*]Slightly tweaked the stats of some Elite/Boss enemies.
[/list]