ver0.0.4 - Hotfix

[h2]Improvements & Fixes[/h2] [list] [*]Adjusted the display of status and owned relics. [*]Changed the mouse cursor to the default one for better visibility. [*]Fixed a bug where the word description window would follow the mouse cursor when selecting a symbol. [*]Fixed a bug where the symbol description would appear on the floor when selecting a symbol. [*]Adjusted the appearance of the "Close Inventory" button. [*]Added "STEAK" to the related symbols for "BOMB". [*]Fixed a bug where the abnormal status "HUNGER" wouldn't decrease properly when acquiring "RAW MEAT". [*]Adjusted emphasis for some text. [*]Other minor display improvements and fixes. [/list] [h2]Balance Adjustments[/h2] [list] [*]Adjusted the effect of the abnormal status "STUFFED":  - New: Cannot eat FOOD. Attacking reduces the accumulation by 1.  - Old: Could not eat FOOD for one floor. [*]Added the "STUFFED" status to the effect of "STEAK". [*]Adjusted the effect of the abnormal status "BLEEDING":  - New: 50% chance of preventing healing. The accumulation reduces by 1 when judged.  - Old: Prevents healing. Accumulation reduced by 1 when healing is prevented. [*]Strengthened the stats of the following enemies:  - DEATH KNIGHT  - CUTTHROAT  - VAMPIRE  - VAMPIRE APPRENTICE  - CYCLOPS BOSS [*]Adjusted the initial SURVIVORS numbers for the following enemies:  - RACOON: 8 → 7  - KNIGHT STATUE: 8 → 7  - POSSESSING RED SPIRIT: 8 → 7  - SODA ELEMENT: 7 → 6  - CURSE ELEMENT: 7 → 6  - POISON MUSH: 7 → 6 [*]Adjusted the initial REMAINING USES count for the following items:  - RAW MEAT: 7 → 6  - SUPPORT SUPPLY: 5 → 4  - DANGEROUS MUSHROOM: 4 → 3  - DIZZINESS MUSHROOM: 4 → 3  - POISON MUSHROOM: 4 → 3  - GOLDEN PINEAPPLE: 4 → 3  - PURPLE ONION: 4 → 3  - FOOD DISTRIBUTION: 4 → 3  - MEDICAL SUPPLY DISTRIBUTION: 4 → 3  - CURSE ONIGIRI: 4 → 3  - RED CHILL PEPPER: 4 → 3  - SODA: 4 → 3  - STEAK: 4 → 3 [*]Adjusted the initial usage count for the following spells:  - ENDURANCE: 8 → 5  - FASTING: 8 → 5  - HEAL CIRCLE: 7 → 5  - STR UP CIRCLE: 7 → 5  - ONIGIRI TRANSFORMATION: 7 → 6 [*]Adjusted the patterns for Elite/Boss enemies that appear on Difficulty 1 across all stages. [*]Slightly tweaked the stats of some Elite/Boss enemies. [/list]