Hello, Backroom Company Development Team here!
The v97.5 patch is here, bringing you exciting new features and optimized systems to make your exploration experience more immersive and enjoyable. 🎮✨
In particular, we have significantly enhanced [b]exploration mechanics[/b] and [b]camcorder functionality[/b] to maximize the tension of stage progression and elevate the fun of discovering mysterious phenomena in the Backroom. Additionally, we've fine-tuned several details, including camera effect improvements, creature AI and pathfinding fixes, and session optimizations, to ensure a more stable and enjoyable gameplay environment.
Please check out the update details below to enhance your gaming experience! 🎥🚪
The January 24th patch has been successfully completed. (KST 18:00)
Here are the updates included in this patch. Please review the details below for a better gameplay experience.
[img]{STEAM_CLAN_IMAGE}/45048333/76d815d4256c8d1dd58158c642d652e57c61731c.png[/img]
[h2][b]Table of Contents[/b][/h2]
[h3][b]1. New Features[/b][/h3]
[list]
[*] Exploration mechanics enhancements and camcorder overhaul[/list]
[h3][b]2. Improvements and Bug Fixes[/b][/h3]
[list]
[*] Camera effect optimization
[*] AI and pathfinding fixes
[*] Map-related bug fixes
[*] Session optimization[/list]
[img]{STEAM_CLAN_IMAGE}/45048333/76d815d4256c8d1dd58158c642d652e57c61731c.png[/img]
[h2][b]1. New Features[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/45048333/e619650b0e1637277cd2efdab4b2018d480ef425.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/45048333/759bfa28887a5782348afef8d22f455652afe884.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/45048333/8f52e89dfe13b0b9d168b9db9a5ab2d0ceae72fd.jpg[/img]
[h3][b]🌌✨Enhanced Exploration and Camcorder Overhaul[/b][/h3]
[b][i]"Now experience the true joy of exploration and capture the secrets of the Backroom with your camcorder! 🎥🕵️♂️"[/i][/b]
Simply recovering items is no longer enough to prove your research achievements.
[b]Recovering items and recording Backroom phenomena[/b] have been designed to fulfill research goals, and during the process, additional power will be supplied from the Command Center, allowing for longer exploration times in each stage.
Additionally, the base stage time has been shortened for a more thrilling experience, and the overhaul of [b]camcorder and flashlight functionality[/b] ensures an optimized exploration experience.
[img]{STEAM_CLAN_IMAGE}/45048333/7bdc064b2a30f836750b22b7a02d5dd8205a0b72.png[/img]
[img]{STEAM_CLAN_IMAGE}/45048333/87887d9cc694b1878ed77f417bb7b499795c2456.jpg[/img]
[list]
[*] The camcorder's light amplification function has been significantly reduced, and its neon glow design has been replaced with an [b]original Backroom camcorder style[/b].
[*] The camcorder's maximum battery capacity has been increased, and its recharge rate has been improved to allow for extended exploration times.
[*] Flashlight functionality has been enhanced, with a significant boost in battery capacity and a reduced price for greater accessibility.[/list]
[img]{STEAM_CLAN_IMAGE}/45048333/76d815d4256c8d1dd58158c642d652e57c61731c.png[/img]
[h2][b]2. Improvements and Bug Fixes[/b][/h2]
[h3][Camera][/h3]
Camera effects have been optimized.
[list]
[*] Blood splatter effects when health is low.
[*] Wet screen effects when hit by the "Turret" creature on the 'Swimming Pool' map.
[*] Drool effect on the screen when attacked by the "Toddman" creature on the 'Swimming Pool' map.
[*] Camcorder-specific effects.
[*] Distorted screen effects during noclip occurrences.
[*] Black-and-white screen effects upon character death.[/list]
[h3][Creatures][/h3]
[list]
[*] Fixed an issue where creatures occasionally moved in the opposite direction while tracking players.
[*] Resolved an issue where creatures could not move to other floors on the 'Parking Lot' map.
[*] Fixed a problem where creatures would stop moving if they couldn't find a path.
[*] Addressed a bug where creatures like "Smiley" and "Cleaner" would become abnormally stunned, causing the game to freeze or crash under certain conditions.[/list]
[h3][Fixes][/h3]
[list]
[*] Fixed an issue where incorrect paths were generated before walls were created in open rooms.
[*] Resolved an issue where the game temporarily froze after session creation, improving overall smoothness.[/list]
[img]{STEAM_CLAN_IMAGE}/45048333/76d815d4256c8d1dd58158c642d652e57c61731c.png[/img]
This update focuses on enhancing immersion during exploration and improving overall game stability. 🛠️
We will continue to reflect your valuable feedback to further develop Backroom Company into a more polished and engaging game.
If you have any questions or feedback, please feel free to share them through the community board. Your opinions drive our development forward. 🙌
Thank you, and enjoy your exploration of the Backroom!
The Backroom Company Development Team 🎮✨