*v9.8.8 Beta

*v9.8.5 Beta * (Multiplayer, wip) Set up multiplayer * (Gamepad) Fixed occurence of second cursor on start up * (Quests) Fixed null reference when completing quests * (Plants) Fixed onion providing tomato seeds * (Plants) Fixed pots and some seeds colliders * (Character) Increased walk speed * (Character, Creation) Fixed reset button * (Character, Death) Fixed breath being set to 50% on resurrection * (Spells) Fixed null reference when casting some spells * (Spells) Fixed spells colliding with quest interaction zones * (Spells) Some spells now cause repeated damage (in addition to debuffs) * (Spells) Adjusted reagents * (Spells) Fixed null reference when dragging skill from skillbar to inventory * (Spells) Fixed self buff skill effect not appearing after loading a save game * (Combat) Fixed bug that stopped player from being able to attack after switching weapons * (Combat) Changed how damageTypes are handled, added more damage types/resistances * (Combat) Changed how debuffs are handled * (Combat) Removed ability to attack while sheathing/unsheathing * (Combat) buffs and debuffs are shown on healthbar for other players/monsters * (Combat) Better hit detection * (Combat) Added more animations * (Items, Combat) Added 2 handed Axes * (Items, Combat) Added 2 handed Swords * (Items, Combat) Added 2 handed Hammers * (Items, Dragging) Dragging item from inventory/equipment creates world item preview * (Items, Dragging) When dragging items into world, scroll to adjust rotation * (Items, Dragging) Dragging item onto bag in inventory, will place item into bag * (Items) Rename items with max stack of 1 by right clicking * (Items) Get vials of blood or acid by filling them near corpses * (Items) Changed some recipes * (Items) Added Amethyst gems * (Items) Added item weight * (Items) Durability fixed * (Items) Added durability icon colors * (Items) Fixed runes, so they can be used on ground again * (Items) Fixed pants drop object, being old model * (Items) Storages work differently now, drag and drop to ground to place * (Storage) Added containers that can hold items in inventory * (Storage) Containers tooltips show weight of all contents * (Storage) Containers are unified with storages, so can drop any container to ground and access like storage * (Storage) Spells can pull reagents from containers * (Storage) Buying items from npcs can pull gold from containers * (Storage) Can cast spells on items in containers, same as inventory * (Storage) Can use items while in containers, same as inventory * (Crafting, Storage) Can use craft ingredients from inside containers, or that are close by * (Crafting) Added selection arrows for crafting, to weave through multiple version of the same thing (ex. chairs) * (Building) All building props are removed and now dragged into home from inventory instead of using building system * (Tooltip) Can drag around tooltip * (Tooltip) Fixed tooltips on skillbar * (Map) Added coordinates * (Monsters) Monsters cannot walk into water anymore * (Destruction) Rewrote the destruction system * (Destruction) Debris can no longer push player through ground * (Audio) Fixed sort button sounds for inventory * (Mounts) Fixed loading a pet item that was summoned when saved *v9.8.6 Beta * (Inventory) Fixed shift+click bugs *v9.8.7 Beta * (Weight) Weight in Inventory ui now shows equipment weight aswell * (Weight) Moved weight UI display for readability * (Weight) Player can no longer run when over max carryable weight * (Weight) Max carryable weight increases with strength * (Equipment) Fixed some armors not showing in paperdoll *v9.8.8 Beta * (UI) All panel positions now save * (UI) Can lock panels so they cant be moved * (Crafting, Containers) Fixed bug that would require opening nearby containers after loading into game, before being able to craft from them * (Merry christmas! 2021) Added santa hat