Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
[h1]AI and Map Density Get Update[/h1]
[h2]4.21 also brings a number of long requested balance updates.[/h2]
What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update.
[img]{STEAM_CLAN_IMAGE}/5819003/10672c8bd8d9a219525774fab16d3a1aa4fd66f0.jpg[/img]
[h2]Changelog[/h2]
[h3]All versions:[/h3]
[list]
[*] AI is now significantly better at putting together trade offers with the player (ones likely to be acceptable to the player).
[*] Asteroid likelihood in a system increased from 20% to 25%
[*] Ion storm spawn likelyhood an a sector increased from 50% to 65%
[/list]
[h3]Retribution:[/h3]
[list]
[*] Minimum star distanced reduced from 7 parsecs to 5 parsecs
[*] Approval requirement for content reduced from 45% to 40%
[*] Civilization capital raw resource production increased from +2 to +3
[*] As hardware continues to become more powerful we have bumped up the number of objects a map can spawn:
[*] Small galaxy base object spawn increased from 300 to 400 (this is how many planets, stars, etc. are allowed)
[*] Medium galaxy base object spawn increased from 500 to 700 (this is how many planets, stars, etc. are allowed)
[*] Large galaxy base object spawn increased from 750 to 900 (this is how many planets, stars, etc. are allowed)
[*] Huge galaxy base object spawn increased from 900 to 1000 (this is how many planets, stars, etc. are allowed)
[*] Gigantic galaxy base object spawn increased from 1000 to 1200 (this is how many planets, stars, etc. are allowed)
[*] Excessive galaxy base object spawn increased from 1400 to 1500 (this is how many planets, stars, etc. are allowed)
[*] Insane galaxy base object spawn increased from 1500 to 1600 (this is how many planets, stars, etc. are allowed)
[*] AI weighting of technologies improved to ensure the AI researches the updated tech tree more effectively
[*] Ministry of Alien Affairs now gives a +0.25 diplomacy bonus
[*] Interstellar Tourism prereq changed from requiring Immigration to ministry of alien affairs to make available earlier in the game.
[*] Supply ship manufacturing cost reduced from 200 to 125
[*] Early game music tracks updated
[/list]