v4.21 Brings AI and Map Density Updates

Galactic Civilizations III

Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.

[h1]AI and Map Density Get Update[/h1] [h2]4.21 also brings a number of long requested balance updates.[/h2] What players will probably notice the most, however is how much better the AI is at putting together fair trade offers. This may only merit a single line in the change log but represented the bulk of the engineering time for this update. [img]{STEAM_CLAN_IMAGE}/5819003/10672c8bd8d9a219525774fab16d3a1aa4fd66f0.jpg[/img] [h2]Changelog[/h2] [h3]All versions:[/h3] [list] [*] AI is now significantly better at putting together trade offers with the player (ones likely to be acceptable to the player). [*] Asteroid likelihood in a system increased from 20% to 25% [*] Ion storm spawn likelyhood an a sector increased from 50% to 65% [/list] [h3]Retribution:[/h3] [list] [*] Minimum star distanced reduced from 7 parsecs to 5 parsecs [*] Approval requirement for content reduced from 45% to 40% [*] Civilization capital raw resource production increased from +2 to +3 [*] As hardware continues to become more powerful we have bumped up the number of objects a map can spawn: [*] Small galaxy base object spawn increased from 300 to 400 (this is how many planets, stars, etc. are allowed) [*] Medium galaxy base object spawn increased from 500 to 700 (this is how many planets, stars, etc. are allowed) [*] Large galaxy base object spawn increased from 750 to 900 (this is how many planets, stars, etc. are allowed) [*] Huge galaxy base object spawn increased from 900 to 1000 (this is how many planets, stars, etc. are allowed) [*] Gigantic galaxy base object spawn increased from 1000 to 1200 (this is how many planets, stars, etc. are allowed) [*] Excessive galaxy base object spawn increased from 1400 to 1500 (this is how many planets, stars, etc. are allowed) [*] Insane galaxy base object spawn increased from 1500 to 1600 (this is how many planets, stars, etc. are allowed) [*] AI weighting of technologies improved to ensure the AI researches the updated tech tree more effectively [*] Ministry of Alien Affairs now gives a +0.25 diplomacy bonus [*] Interstellar Tourism prereq changed from requiring Immigration to ministry of alien affairs to make available earlier in the game. [*] Supply ship manufacturing cost reduced from 200 to 125 [*] Early game music tracks updated [/list]