Galactic Civilizations III v.Next - Beta Now Available

Galactic Civilizations III

Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.

Galactic Civilizations III's next update is now in opt-in and ready to test out! Players can expect tons of improvements and user requested changes, check them out below: [img]{STEAM_CLAN_IMAGE}/5819003/0be07c55ac2bb40a813dd08f5a10d83f09383737.jpg[/img] [h2]GalCiv III v.Next[/h2] [list] [*]Tiny hull receives +2 speed buff [*]Small hull receives +1 speed buff [*]Cargo hull cost increased [*]Slight bump to improvement costs. [*]Colony ships cost more [*]Prototype hyperdrive requires anti-matter instead of Promethion [*]Fixed bug that could cause an AI player to rush a ship when it didn't want to. [*]Easier difficulty levels made easier with "dumber" AI. [*]Default player count per map size increased: - Small: 3 to 5 - Medium: 6 to 9 - Large: 8 to 11 - Huge: 12 to 17 - Gigantic: 16 to 21 [*]Star distance reduced from 7 tiles to 5 tiles. [*]AI more reasonable in tech trading [*]Planetary Improvement tech increases admin points +1 [*]Colonial Engineering tech increases admin points +1 [*]Artificial Gravity tech increases admin points +1 [*]Interstellar Resupply tech increases admin points +1 [*]Xeno Commerce tech increases admin points +1 [*]Xeno Entertainment tech increases admin points +1 [*]Maps given more habitable planets: - Tiny map habitable planet count increased from 32 to 36 - Small map habitable planet count increased from 40 to 48 - Medium map habitable planet count increased from 100 to 120 - Large map habitable planet count increased from 200 to 250 - Huge map habitable planet count increased from 300 to 320 - Gigantic map habitable planet count increased from 400 to 450 - Immense map habitable planet count increased from 500 to 550 [*]Content approval threshold reduced from 45% to 40% [*]Starting year increased from 2242 to 2243 for Retribution [*]Starbase particle beam support weapon no longer requires Elerium [*]Starbase Stinger missile support eapon no longer requires anti-matter [*]Starbase Shield Generator support module no l,onger requires Elerium [*]Starbase Point defense support module no longer requires Elerium [*]Starbase Titanium plate module no longer requires Durantium [*]Starbase perimeter Scanner no longer requires Durantium [*]Starbase sector scanner Durantium cost reduced from 2 to 1 [*]Starbase modules resource cost reduced by 1 [*]Starbase Archeology module benefits increased [*]Starbase level 1 economic modules no longer require special resources [*]Planet class 26 added [*]General balance of planets classes moved down some. [*]Players can start slightly closer together. [/list] We'll be updating this list as we put out new updates. We have a lot of plans for this Summer. [h2]To Access[/h2] Go to Steam, go to the properties, go to Betas and choose the Opt-in (regardless of what it's labeled).