[b]v2.4.1[/b]
[list]
[*] Bug Fix: Fixed a bug where a marker remained when returning to the main menu with in-game tips displayed.
[*] Bug Fix: Fixed a bug where a pushed unit could still perform a close-range counterattack on a distant target.
[*] Bug Fix: Fixed a bug where a stunned unit could counterattack.
[*] Bug Fix: UI bug fixes.
[*] Bug Fix: Fixed a bug where the AI strategy for plant pillars and bone pillars could be changed.
[/list]
[b]v2.4.2[/b]
[list]
[*] Game mechanic: Class base stats (STR, DEX, INT, AGI, CON) are now retained upon rebirth.
[*] Bug Fix: Fixed an issue where newly constructed buildings in the village had a level of 0. (e.g., Healing Potions in the Potion Shop showed only 1 instead of 3).
[*] Bug Fix: Equipment in village shops now spawns appropriately based on difficulty before entering the Abyss Gate.
[*] Bug Fix: Fixed an issue where elite weapons had the same price as regular weapons.
[*] Bug Fix: Fixed an issue where units under the Confusion status could use items from their inventory.
[*] Bug Fix: Fixed an issue where units immune to freezing could still be frozen by Frozen Spirits or other perks.
[*] Bug Fix: Added missing Korean text.
[/list]
[b]v2.4.3[/b]
[list]
[*] Changed the classes of mercenaries spawned in the Demi-human Mercenary Camps
[*] Bug Fix: Fixed an issue where quest markers on the minimap would display incorrectly and fail to disappear when the screen is rotated.
[*]
[/list]