v2.4.0 Class update

This update aims to balance and strengthen unit classes. The Engineering and Druid classes have primarily been reinforced, and Thief classes have also been added; however, the AP skills of the Assassin and Berserker have been weakened in exchange. The rebirth feature was also too powerful, so it has been weakened as well. *I have many concerns about balancing AP-related skills and the reverse mechanic. Please feel free to drop by Discord anytime if you have any advice to offer. edit: [url=https://discord.gg/2v7NjDWk9m]Discord link[/url] [b]Reverse Changes: [/b] [list] [*] Only knowledge and skills are carried over when reversing, while base stats and mastery are not inherited. [/list] [b]Druid Class Revamp: [/b] [list] [*] The Druid’s upper class has been changed, and a new base class, Disciple of Nature, has been added. [*] A Warmth skill has been added, which either removes water puddles or melts snow. [*] A Wildfire skill has been added, which sets grass on fire. [*] Terrain-based support skills have been combined into one skill, which operates differently depending on the terrain tile. [*] Summoning skills are similarly combined. [*] Most nature-based attack skills have been adjusted to receive force-type damage that gets an INT bonus. [*] A skill called Identical Twins has been added, which summons two creatures per skill use. [/list] [b]Mechanic Class Revamp: [/b] [list] [*] Mechanical units now leave scrap instead of a corpse when they die. [*] The Tinkerer now needs scrap to create machines, starts with three scrap, generates it when a machine is destroyed, and has a skill to automatically collect scrap. [*] The Mechanazzle has been changed to a physical attack unit instead of self-destructing. [*] Rocket-type and gun/grenade skills have been added. [*] Construction of the Helidrone has been added. [*] A dual-wielding gun class called Gunslinger has been added as an advancement for the Gunner. [/list] [b]Archer Tree Revamp: [/b] [list] [*] Scout, which can use both swords and bows, has been added and can also use nature school skills. [/list] [b]Noble Starting Party Re-added: [/b] [list] [*] The Noble starting party, removed in version 1.0, has been re-added. [/list] [b]Thief Class Revamp: [/b] [list] [*] The passive AP increase for Thief classes has been removed, replaced with a skill called Nightshade Burst, which increases AP for a certain number of turns and puts the user to sleep afterward. [*] The Assassin’s Instinct continuous skill has been modified to trigger only once per turn, and instead, a Rage skill that sustains Assassin’s Instinct for a certain number of turns has been added. [*] A new upper class for the Assassin, Shadow Master, has been added. [*] An upper class for Brigand, Dreadnought, has been added. [*] An upper class for Outlaw, Shadow Striker, has been added. [*] Dark Warrior has been changed from a tank-style class to a warrior type, advancing from Fighter and specializing in dark magic and two-handed weapons. [*] A new class similar to the previous Dark Warrior, Terror Knight, has been added. [/list]