[list]
[*] Fixed player not falling through gap in first floor in Outpost scene
[*] Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model
[*] Disabled selection ring on model import spawn point object
[*] Disabled layout autosave function in lobby scene
[*] Fixed re-import function sending model to origin not current loaded position
[/list]
There is still an issue with multi-threaded model importing where if it fails while importing (e.g. if the file has invalid contents or assimp reports importing error back to thread pool controller) then the async importing sequence will get stuck. Still working on a fix.