v2.2.0 Decimals Removed! (mostly)

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A 3D deck building roguelike game. Collect over 240 abilities; level them up, enchant them, pair them up with over 100 trinkets, and synergize them with your companions' abilities to create endless combinations to defeat your foes.

Patch Notes for v2.2.0 Changes: - No more annoying decimal popups (with exception to stat gains in battle) Hp, damage and healing is now only displayed in whole numbers with 10x value. Buff/debuffs that heal/damage are also 10x value. This means as a player, block is easier to calculate vs damage and is no longer rounded to the nearest block value; no more losing a point of block when taking a fraction of damage (no more fraction damage ether). - Added difficulty display in game over screen. - Block enchantment stacks increased from 3 to 5 (now 50) - Fire Claw Lv1 burn added decreased from 3 to 2 - Holy Strike no longer adds regen on hit if you have dispel. Now adds 40, 60, 80 block if you have dispel. - Thornmail lv3 return removed. Block increased from 4 to 5 (now 50) and thorns increased from 4 to 5. - Earth Blast lv2 Now adds 10 block if you have block. - Tremor lv2 damage multiplier increased from 5 to 6. - Wild Strike lv2 damage multiplier increased from 2 to 3. - Punish lv2 blessing stack gained increased from 1 to 2. - Devoted lv2 ap cost decreased from 1 to 0, and lv3 no longer has dissipate - Freezing Flame Lv1 damage multiplier decreased from 5 to 4 - Bite Lv2 and Lv3 increased bleed from 1 to 2 and 1 to 3 - Crushing Blow Lv2 and Lv3 Snake Stance increased from 1 to 2 and 2 to 3. - Earth Claw Lv2 and 3 multiplier increased from 3 to 4. Lv3 now removes block on hit - Triple Strike Lv3 now applies 1 bleed if target has stun - Lightning Claw Lv3 now has return on it. - Pummel Lv2 and 3 multiplier increased from 5 to 6 and 6 to 7 - Slash Lv2 bleed on hit increased from 1 to 2 - Stab Lv3 now has hold - Throw Axe lv3 chain increased from 3 to 4 Fixes: - Fixed an issue with Water Mastery lv3 returning the incorrect value for splash damage added. - Fixed a visual issue that was showing splash vfx coming from the attacker rather than the target. - Fixed an issue where flute trinket was triggering it’s damage bonus when stun was applied instead of when stun was triggered. - Fixed the description in Siphon that didn’t also include int, str, and agi increase when siphoning stat hex. - Fixed some typos in French Translation - Fixed some typos in Russian Translation - Fixed some typos in Chinese Simplified Translation - Fixed some typos in Chinese Traditional Translation