v2.2.0 Decimals Removed! (mostly)

Patch Notes for v2.2.0 Changes: - No more annoying decimal popups (with exception to stat gains in battle) Hp, damage and healing is now only displayed in whole numbers with 10x value. Buff/debuffs that heal/damage are also 10x value. This means as a player, block is easier to calculate vs damage and is no longer rounded to the nearest block value; no more losing a point of block when taking a fraction of damage (no more fraction damage ether). - Added difficulty display in game over screen. - Block enchantment stacks increased from 3 to 5 (now 50) - Fire Claw Lv1 burn added decreased from 3 to 2 - Holy Strike no longer adds regen on hit if you have dispel. Now adds 40, 60, 80 block if you have dispel. - Thornmail lv3 return removed. Block increased from 4 to 5 (now 50) and thorns increased from 4 to 5. - Earth Blast lv2 Now adds 10 block if you have block. - Tremor lv2 damage multiplier increased from 5 to 6. - Wild Strike lv2 damage multiplier increased from 2 to 3. - Punish lv2 blessing stack gained increased from 1 to 2. - Devoted lv2 ap cost decreased from 1 to 0, and lv3 no longer has dissipate - Freezing Flame Lv1 damage multiplier decreased from 5 to 4 - Bite Lv2 and Lv3 increased bleed from 1 to 2 and 1 to 3 - Crushing Blow Lv2 and Lv3 Snake Stance increased from 1 to 2 and 2 to 3. - Earth Claw Lv2 and 3 multiplier increased from 3 to 4. Lv3 now removes block on hit - Triple Strike Lv3 now applies 1 bleed if target has stun - Lightning Claw Lv3 now has return on it. - Pummel Lv2 and 3 multiplier increased from 5 to 6 and 6 to 7 - Slash Lv2 bleed on hit increased from 1 to 2 - Stab Lv3 now has hold - Throw Axe lv3 chain increased from 3 to 4 Fixes: - Fixed an issue with Water Mastery lv3 returning the incorrect value for splash damage added. - Fixed a visual issue that was showing splash vfx coming from the attacker rather than the target. - Fixed an issue where flute trinket was triggering it’s damage bonus when stun was applied instead of when stun was triggered. - Fixed the description in Siphon that didn’t also include int, str, and agi increase when siphoning stat hex. - Fixed some typos in French Translation - Fixed some typos in Russian Translation - Fixed some typos in Chinese Simplified Translation - Fixed some typos in Chinese Traditional Translation