v1.6.2 is now available

v1.6.2 is now available to all players on PC and is being submitted today (April 27, 2021) to Apple Arcade and consoles: [list] [*] Be able to craft a specific amount of an item, not just 1 or MAX [*] Add option to purchase clothing closet expansions [*] Add tutorial hint for harvesting rocks to help new users avoid confusion [*] Various balance adjustments to Lee Berry quests [*] Nerfed master shovel quest item requirements [*] Decrease crafting costs for certain epic, legendary and unique recipes [*] Higher level animals will not always require high level foods [*] Reduce hardwood repair costs on pickaxe from 15 to 10 [*] Holding shift will cause avatar to run even when navigating with mouse [*] Up to 8 pets can become newly hungry each day, depending on how many total pets you possess [*] Fix for doober items coming back to you if you place them via the inventory button [*] Esc key won't open the options menu when inventory is open; just closes the inventory instead [*] Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous! [*] Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update. [*] Slight nerf to the sell price of various common crafted decorations [*] Quests that don't advance the story have a small additional chance of rewarding crafting recipes [*] Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards [*] Make heartbroken imps decay after one day [*] Make heartbroken imps not hide to prevent players from thinking they're gone [*] Ignore inputs on heartbroken imps without rewards so they can't block inputs from ones with loot [*] Remove cry anim from non-heartbroken imps to reduce confusion [*] Reduce potential distance from landmarks for items described as "near a ..." [*] Chaseable imp coin reward bumped from 10->100 [*] Adjustments to several quests that were blocking players or had various bugs [*] Spirit wells despawn after a day, instead of two days [*] Seagull Quest8 won't activate until after Arjun Q1 is finished, to prevent frustration [*] Increase food recipe drops from leaf piles by a moderate amount. [*] Prevent single fences from spawning at the mayor's store. [*] Mayor outfit (3 clothing pieces) cost reduced significantly. [*] Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!) [*] Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate! [*] Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently. [*] Updated relic donations to the Collection; the donations now give ash along with gems [*] Unlock rare fish earlier in the campaign so people don't get blocked [*] Attention (!) icons in shops will now only appear when you don't possess enough of the required item for a given quest [*] Fix glitching in fireflies [*] Reduced a handful of item crafting requirements [*] Update salad art [*] Fix for storage<->inventory infopanel not working at the end of a drag & drop [*] Several other under-the-hood changes to fix various bugs, improve balance and help performance [/list] All of these changes are a direct result of your feedback, as always. Thank you!!