v1.6.2 is now available to all players on PC and is being submitted today (April 27, 2021) to Apple Arcade and consoles:
[list]
[*] Be able to craft a specific amount of an item, not just 1 or MAX
[*] Add option to purchase clothing closet expansions
[*] Add tutorial hint for harvesting rocks to help new users avoid confusion
[*] Various balance adjustments to Lee Berry quests
[*] Nerfed master shovel quest item requirements
[*] Decrease crafting costs for certain epic, legendary and unique recipes
[*] Higher level animals will not always require high level foods
[*] Reduce hardwood repair costs on pickaxe from 15 to 10
[*] Holding shift will cause avatar to run even when navigating with mouse
[*] Up to 8 pets can become newly hungry each day, depending on how many total pets you possess
[*] Fix for doober items coming back to you if you place them via the inventory button
[*] Esc key won't open the options menu when inventory is open; just closes the inventory instead
[*] Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous!
[*] Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update.
[*] Slight nerf to the sell price of various common crafted decorations
[*] Quests that don't advance the story have a small additional chance of rewarding crafting recipes
[*] Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards
[*] Make heartbroken imps decay after one day
[*] Make heartbroken imps not hide to prevent players from thinking they're gone
[*] Ignore inputs on heartbroken imps without rewards so they can't block inputs from ones with loot
[*] Remove cry anim from non-heartbroken imps to reduce confusion
[*] Reduce potential distance from landmarks for items described as "near a ..."
[*] Chaseable imp coin reward bumped from 10->100
[*] Adjustments to several quests that were blocking players or had various bugs
[*] Spirit wells despawn after a day, instead of two days
[*] Seagull Quest8 won't activate until after Arjun Q1 is finished, to prevent frustration
[*] Increase food recipe drops from leaf piles by a moderate amount.
[*] Prevent single fences from spawning at the mayor's store.
[*] Mayor outfit (3 clothing pieces) cost reduced significantly.
[*] Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!)
[*] Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate!
[*] Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently.
[*] Updated relic donations to the Collection; the donations now give ash along with gems
[*] Unlock rare fish earlier in the campaign so people don't get blocked
[*] Attention (!) icons in shops will now only appear when you don't possess enough of the required item for a given quest
[*] Fix glitching in fireflies
[*] Reduced a handful of item crafting requirements
[*] Update salad art
[*] Fix for storage<->inventory infopanel not working at the end of a drag & drop
[*] Several other under-the-hood changes to fix various bugs, improve balance and help performance
[/list]
All of these changes are a direct result of your feedback, as always. Thank you!!