Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
[h1]Highlights[/h1]
[list]
[*] [b]The stacks of each status effect a unit has are now shown in their stats panel, next to the status name.[/b]
[img]https://i.imgur.com/oIxHyde.png[/img]
[*] Class Level EXP gained for each combat won: 15 >>> [b]25[/b]
[*] Cannons now take 10% less time to process their actions.
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[h1]Balance Changes[/h1]
[h2]Classes[/h2]
[h3]Brawler[/h3]
[list]
[*] [b]Now starts with 2 Combat Preparations instead of 2 Bolsters.[/b]
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[h2]Cards[/h2]
[h3]Purifying Sigil[/h3]
[list]
[*] [b]Now it can remove the Undead status effect.[/b] [i](indirect buff to Radiant Mage)[/i]
[img]https://i.imgur.com/MN8mimJ.png[/img]
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[h3]Silent Strike[/h3]
[list]
[*] Mana cost: 3 >>> [b]2[/b] [i](indirect buff to Ninja)[/i]
[img]https://i.imgur.com/mm833JT.png[/img]
[/list]
[h3]Starcall Alpha[/h3]
[list]
[*] Mana cost: 3 >>> [b]2[/b] [i](indirect buff to Spellsword)[/i]
[img]https://i.imgur.com/HgDwKHW.png[/img]
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[h3]Starcall Beta[/h3]
[list]
[*] Mana cost: 5 >>> [b]4[/b] [i](indirect buff to Spellsword)[/i]
[*] Damage: 100% Intellect >>> [b]120% Intellect[/b]
[img]https://i.imgur.com/JQyOb2V.png[/img]
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[h3]Starcall Gamma[/h3]
[list]
[*] Mana cost: 7 >>> [b]6[/b]
[img]https://i.imgur.com/cjGNxYC.png[/img]
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[h3]Take Aim[/h3]
[list]
[*] New effect: [b]If this is the first card you cast this turn, draw a card.[/b] [i](indirect buff to Arbalest)[/i]
[img]https://i.imgur.com/op4e3WD.png[/img]
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[h2]Enemies[/h2]
[h3]Stone Battlemage[/h3]
[list]
[*] [b]No longer gives defense to nearby allies.[/b]
[*] Attack: 45 >>> [b]40[/b]
[*] Movement Range: 6 >>> [b]4[/b]
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[h1]Bug Fixes[/h1]
[list]
[*] [b]Bug Fix:[/b] On rare occasions, enemy units could get stuck in their attack animation after killing their target with a strike.
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