v1.4

Brawl Tactics: Origins

Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!

[h1]Highlights[/h1] [list] [*] [b]The stacks of each status effect a unit has are now shown in their stats panel, next to the status name.[/b] [img]https://i.imgur.com/oIxHyde.png[/img] [*] Class Level EXP gained for each combat won: 15 >>> [b]25[/b] [*] Cannons now take 10% less time to process their actions. [/list] [h1]Balance Changes[/h1] [h2]Classes[/h2] [h3]Brawler[/h3] [list] [*] [b]Now starts with 2 Combat Preparations instead of 2 Bolsters.[/b] [/list] [h2]Cards[/h2] [h3]Purifying Sigil[/h3] [list] [*] [b]Now it can remove the Undead status effect.[/b] [i](indirect buff to Radiant Mage)[/i] [img]https://i.imgur.com/MN8mimJ.png[/img] [/list] [h3]Silent Strike[/h3] [list] [*] Mana cost: 3 >>> [b]2[/b] [i](indirect buff to Ninja)[/i] [img]https://i.imgur.com/mm833JT.png[/img] [/list] [h3]Starcall Alpha[/h3] [list] [*] Mana cost: 3 >>> [b]2[/b] [i](indirect buff to Spellsword)[/i] [img]https://i.imgur.com/HgDwKHW.png[/img] [/list] [h3]Starcall Beta[/h3] [list] [*] Mana cost: 5 >>> [b]4[/b] [i](indirect buff to Spellsword)[/i] [*] Damage: 100% Intellect >>> [b]120% Intellect[/b] [img]https://i.imgur.com/JQyOb2V.png[/img] [/list] [h3]Starcall Gamma[/h3] [list] [*] Mana cost: 7 >>> [b]6[/b] [img]https://i.imgur.com/cjGNxYC.png[/img] [/list] [h3]Take Aim[/h3] [list] [*] New effect: [b]If this is the first card you cast this turn, draw a card.[/b] [i](indirect buff to Arbalest)[/i] [img]https://i.imgur.com/op4e3WD.png[/img] [/list] [h2]Enemies[/h2] [h3]Stone Battlemage[/h3] [list] [*] [b]No longer gives defense to nearby allies.[/b] [*] Attack: 45 >>> [b]40[/b] [*] Movement Range: 6 >>> [b]4[/b] [/list] [h1]Bug Fixes[/h1] [list] [*] [b]Bug Fix:[/b] On rare occasions, enemy units could get stuck in their attack animation after killing their target with a strike. [/list]