A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
Hello everybody!
This is Hitan from Hapiwaku [u]IEH2[/u] development team. Thank you as always for your support :)
We are excited to announce the release of [u]A[/u] major up[u]d[/u]ate [[u]v[/u]er. 1.3.1.1]! In this upd[u]a[/u]te, we have significantly improved the progressio[u]n[/u] from early to late game stages. [b]Espe[u]c[/u]ially for new play[u]e[/u]rs, the pace of progression in the early stages has [u]d[/u]ramatically improved, [u]M[/u]aking the game more enjoyable and easier to understand with tutorials on how to play! [/b]
Thanks to Kazuya, one of the top players of IEH2 who joined the development team last month, we have implemented various Q[u]o[/u]L features in this update. We believe that we will be able to continue to [u]d[/u]eliver continuous updates more quickly in the future :D
Starting from this update, we will also hold the limit[u]e[/u]d-time sale on the Epic Store. [b]Items in the Ambition 1-3 tab will be discounted by 10% until April 8th![/b]
We also want to inform you about our future updates.
IEH2 is currently Early Access on Steam and has been receiving updates based on player feedback for about a year and a half since its release in July 2022. Thank you again for your continued support! [b]We are aiming to fully release IEH2 this year.[/b] We expect more and more new players will join IEH2 at that time. We will continue to focus on improving the tutorial from the beginning to the middle of the game and improving the game progression to make it more enjoyable for new players. We will simplify the systems such as Rebirth and Ascension, aiming for more understandable gameplay!
In addition, we will continue to add endgame content updates and convenient features regardless of the timing of the full release! We will expand every system in the game such as Tier 4+ Rebirth and Tier 2+ World Ascension, and resolve the complexity of manual parts during short-term Ascension!
[h2]Future Update Plans[/h2]
[h3]Towards Full Release[/h3]
- Near 100% efficiency offline bonus
- The current offline bonus allows you to earn only a portion of progress when the game is closed. We plan to make this more efficient so that the game progresses more easily even when closed. (Of course, as developers, we are happy if you keep the game running at all times :D ) We will implement this as an option for players who prefer more casual play.
- World Ascension Improvements
- We will implement a series of tutorials related to the first ascension to eliminate the difficulty of understanding during the first ascension. We will make the first ascension more attractive by providing blessings just after ascension as rewards for tutorial quests or something like that.
- Entire game tips in a lot of places
[h3]Other Upcoming Content[/h3]
- QoL features for the short-term ascension
- Automatic tier switching for rebirth
- Automatic equipment crafting/dismantling upon WA
- Addition of inheritance elements upon WA (favorite area, quest acceptable slots, etc.)
- Ultimate Challenge (Mystic Arena Rank 3)
- Rewards based on damage and hit count within a time limit
- Mini-game where you must dodge the boss's attacks relentlessly
- Tier 4/5 Rebirth
- Unlocking global skill slots in Super Dungeon
- Hero Grade reset
- Significant reduction in skill rank costs, etc.
- Passive Expedition
- Consume a certain amount of Nitro per second to boost various parameters in the game
- Skill Trigger #, Quest Clear #, Gem Rituals, Swarm Scores, Alchemy Points and so on
- Some of Passive Expeditions will consume town materials, drop materials, etc., in addition to Nitro
- Super Dungeon
- Addition of new Super Dungeons
- Addition of Modifier items, etc.
These above are subject to change.
Thank you all once again for your unwavering support!
Please join the [url=https://discord.gg/AMS7wrqYTe]Discord[/url] for teasers on upcoming features!
We look forward to your continued support in the future :D
[h1]IEH2 [ver. 1.3.1.1] Patch Note[/h1]
[h2]Additions[/h2]
- Town Building [Dojo]
- A lot of Skill Passive Effects for Lv250+
- You can now select the order of skill sets. (Needs a Skill Loadout or Easy Access [Skill] to access to it in the skill tab)
- Town [Mystic Arena] Lv 70: Unlock Lv +400 Challenge Boss
- Town [Trapper] Lv 100: Trap's cooldown is reset on rebirth
- Revamped Quest Mastery
- New stat breakdowns "Skill Cast Speed" in Ability>Skills tab
- Right click a skill/equipment loadout button to rename it
- More longer times for expeditions
- The time display now shows year and century (e.g. 400d -> 1y35d)
- New Area Mission Milestones #1950, #2800 and #3100
- New Pet Rank Milestone
- #660: Active Pet Slot +1
- #760: Pet Stats + 50%
- #850: Active Pet Slot +1
- #8500: Pets can be summoned and sent on Expeditions simultaneously
- #8600-#9950
- #10000: Pets can be summoned by multiple Heroes simultaneously
- More info texts in Global Quests [Tutorial 8-9]
- General Quest [The Slime Lover] is now [The Slime Killer] and has its description
- New achievements in Help>Achievement tab
- Help>Achievement [Progress Overview] tab shows unclaimed ones and the next goals
- New Epic Store item [Stackable and Stack-Use of Scrolls] in Ambition 3 tab
- The button in Lab>Craft tab that allows crafting multiple scrolls at once
- Global Quest [How to be a Nitro Booster Geek 16-19] [Capturing Monsters17-18]
- New extra effects of town research for capped effect
- New extra effects of pet passive effects for capped ones
- Rank/Level up in Town notification - When you can rank up a town building, or level up a town building a ! notification on the Town tab
- A new option [Disable notifications for Town] in Settings tab
- Skill Level Milestones (See the top left of the skill tab)
- Currently it gives 2x damage per Lv250 of total highest skill levels reached
- In the future update, it will have more various milestones such as "Stone Town Research Speed + 1000% while you are playing Warrior as an active hero"
- Epic Store item "Easy Access [Equipment]" now enables swapping equipment between heroes. Right click on the easy access hero icons to swap equipment.
- Hotkey: Shift + X to pause (Needs "Pause" in Epic Store)
- Easy Access [Bestiary] in QoL 2 tab of Epic Store
- The [x2] Bonus for Epic Coin In-App Purchases now came back even if you had purchased them previously. 500 Epic Coin and 70000 Epic Coin are now [x2] from this patch
- Update Bundle 3 in Epic Store > Bundle tab
- Limited time sale 10% discounts for Ambition 1-3 tab in Epic Store until 04/08/2024 12:00. (The period is subject to change.)
[h2]Balance & Changes[/h2]
- World Ascension Accomplishment Rewards #85-150 now also preserves the unlocked state of regions. So you don't have to level Cartographer to unlock each region if you have the #85+.
- Epic Store [Passive Playtime Offline Bonus] now counts 10th+ days nitro as 10:1 (Previously it was capped at 9th days nitro)
- Changed Town [Adventuring Party] cost to rank 2 (Changed from 50 Void Eggs to 50 Stardusts)
- Reduced some of the town building's rank requirement
- Halved level cost of town buildings for Lv60 or less. On the other hand, increased the cost for Lv80+
- Doubled expedition reward of [Manufacturing Bricks] [Logging Trees] [Gathering Shards]
- Expanded the hardcap of Extra After Damage (from 10,000% to 10,000,000%)
- Optimized the calculation of Auto Mysterious Water Adder
- Removed the toggles [Auto-Combine Proficiency Scrolls] [Auto-Combine Anvils] in settings tab. Now they are activated in default.
- Reduced required clear # to unlock early-mid areas/dungeons
- Halved all the skill's cast time
- Halved general monster's cast time
- Doubled all the skill's MP gain
- Revamped some of the skill passives
- Talisman [Certificate of Competence]'s effect is now "Skill Cast Speed + X%". Previously it was "Reduce skill cast time by X%" but limited at 50%. Now it isn't limited. (Caution: It now needs "100%" effect to double cast speed. Previously it needed "50%" effect to double cast.)
- Changed the way of skill cast time calculation. Now the lower limit of skill cast time is 20% of initial value. e.g.
- [Sword Attack] Initial cast time is 0.75 sec. So its lower cast time limit is now 0.15 sec.
- [Wing Shoot] Initial cast time is 0.375 sec. So its lower cast time limit is now 0.075 sec.
- [Double Thunder Bolt] Initial cast time is 0.50 sec. So its lower cast time limit is now 0.10 sec. When you get Lv150 passive effect (This skill's interval -50%), then its lower cast time limit is 0.05 sec.
- Increased base EXP from monsters
- Increased base Quest Acceptable # from 3 to 5
- Decreased the required clear # to unlock new areas in Slime, Magicslime, Spider, Bat and Fairy region. dungeons in Slime region.
- Increased Town [Statue of Heroes] [Cartographer] level effect from +5%/Lv to +20%/Lv
- Decreased rank cost of early town buildings. (e.g. Statue of Heroes Rank 1: Essence of Life 5 -> 1, Alchemist's Hut Rank 1: Mysterious Water Cap 30 -> 5).
- Reduced Slime Ball and Mana Seed requirements of early town buildings cost
- Increased the base chance to get Catalyst Critical (Slime Ball, Mana Seed, etc). It's now 2x more than before.
- Increased initial gold cap from 1000 to 5000
- Halved the cost of resource gain upgrades in upgrade general 1 tab
- Increased EXP Gain upgrade effect from +5/Lv to +20/Lv in upgrade general 2 tab
- Decreased the cost of Gold Cap upgrades in upgrade general 2 tab
- Increased the effect of Gold Cap upgrades in upgrade general 2 tab
- Reduced the initial cost of General Upgrade 2 [Equipment Inventory Slot]. Increased the cost for Lv30+
- For the equipment which slot is locked (after WA etc), you can now sort and access to the equipment
- Halved Taming Point requirements to rank pets
- Reduced requirements of Global Quest [Capturing Monsters 1-3]
- Area Mission Milestone [EXP Gain +X%] [Town Material Gain +X%] [Equipment Proficiency Gain +X%] are now multiplicative effect. It was previously additive.
- Increased the portal orb amount of global quest rewards
- Increased the portal orb amount of daily quest rewards
- Increased the portal orb amount from daily chests in Epic Store
- Decreased the requirements of daily quests
- Halved equipment proficiency requirements
- Reduced required EXP of Town Researches
- Alchemy Upgrade [Purification] now has 5x more effect than before
- Buffed the effect of Town [Alchemist's Hut] Stone Research
- Buffed the effect of Slime Bank Upgrade [Mysterious Water Gain]
- Changed from additive to multiplicative for Skill Proficiency Gain from pet effect, slime bank upgrade and skill master title
- Revamped a lot of skill passives
- Increased base Rebirth Point gain (from Hero Lv, Skill Lv, EQ Lv, Quest and Move Distance). (Approximately now you can get x1.5~2.5 compared to previously)
- Increased the base town mat from disassembling equipment. (Cost to craft equipment also increased)
- Increased capturable monster levels. Now: [Hero Lv] - 50 + [Title "Monster Study" Lv] x 20. (Previously [Hero Lv] - 100 + [Title "Monster Study" Lv] x 10)
- Decreased the spawn monster level in Magicslime City Area 1 and Spider Maze Area 1. (Lv 20-30 -> fixed Lv 20, and Lv 40-60 -> fixed Lv 40 respectively.) So it's now easier to capture normal magicslimes and normal spiders for early game players.
- Reduced the base taming point requirement
- Wizard skill [Staff Attack] [Chilling Touch] now has 1.20m range (They were 0.80m previously)
- Wizard's Combat Range is now 1.20m instead of 1.00m previously
- Increased base damage of some Warrior/Wizard skills
- Increased base cast speed of some Warrior/Wizard skills
- Increased the effect amount of Angel skill [Heal]
- "Feed Chilli" is now "Feed Chili"
- Buffed up Red Maglicslime Pet Active Effect. If there is a large enough Mysterious Water production for the cap, the speed of cap expansion will increase.
- Some of the Challenge Bosses cast speed now increases according to its Lv+ except for in Super Dungeon. (e.g. Florzporb Lv100, 200,300 is same as before. Lv400 has double cast speed. Lv 500 has triple cast speed.)
- Decreased Monster's stats in Super Dungeon, especially monster cast speed is halved in Super Dungeon
- Changed some monster's stats
- Blessings from Daily Chest in Epic Store and Global Tutorial Quests now affect all heroes (Previously it only affected current playing active hero)
- You can now press any key to start the game instead of click
- For new players, once you get 1 Alchemy Point, the "!" will show up on Alchemy Upgrade tab
- Area Clear Time now shows with 2 decimal points
[h2]Bug Fixes[/h2]
- The damage calculation of tamer's skill [Ode of Friendship]
- Extra After Damage didn't take into account hit count against Octobaddie's shield
- The effect of Resource Upgrade 14+ are now correct (The previous one was calculated double unintentionally)
- Gold Gain Blessing now works when the hero is active/passive. (Previously inactive hero's gold blessing worked as a global effect but it wasn't intended)
- Angel's skill [Wing Attack] [Wing Shoot] now fires multiple projectiles at the same time. Previously, there was an interval of several frames before the second and subsequent projectiles appeared. We found it a main cause of the simulation inaccuracy. So now Simulation is more accurate.
- Some upgrades weren't available when their cost was less than 1
- Display bugs of some grade milestones
- Auto Dodge in Super Dungeon during Background Mode now works
- Other minor bugs/typos
[h2]Bonus Code[/h2]
[[b]IEH2Gift][/b] (Available at anytime)
- 2000 EC
- Max Nitro Charge
- EXP Gain Blessing (6hr)
- Gold Gain Blessing (6hr)
[[b]IEH2WA[/b]] (Available after you perform World Ascension once)
- Max Nitro Charge
- Skill Prof Blessing (6hr)
- EQ Inventory Slot +5
- 10 Refresh Ticket