v1.21Important fixes and improvements

Ice World

A blizzard brought a long winter, Humanity on the brink of extinction. you had to face ferocious beasts, mine ice and snow to build a base, and survive in the cold apocalypse.

☑ Fixed the problem of ice building material too bright ☑ Cancel the limit on building height, Now you can build skyscrapers hundreds of meters high, but too many buildings that are too high will affect the frame rate. If the fps drops, please demolish some buildings ☑ Change the release button of the pet to close to the pet and press the X key to release. Long press will display the release progress bar ☑ Fixed the occasional pet disappearance bug ☑ There are 2 buttons on the death interface. You can choose to respawn at the starting point or respawn (If you don't set a respawn point on the bed and you will respawn on the death point ) ☑ Try to fix the problem of data loss when entering the server. Cancel the operation of loading user data and then writing it. Multi-threaded operation may cause data abnormality ☑ Use lock waiting when updating user data, and completely prohibit multi-threaded operation of user data ☑ Fixed the problem that animals continue to attack after the player dies ☑ The Frozen Event prompt time is longer ☑ Fixed the problem that after eating, the server shows meat and water models in the hand ☑ PVE mode displays a nickname that everyone can see, so that it is easy to find teammates. PVP does not display it for safety ☑ Modify fishing judgment. If the throw is not successful, the bait will not be consumed ☑ The multiplayer server list can display the map name ☑ Set the AI ​​horse to hide the saddle by default. ☑ Adjust the furnace to smelt multiple at a time ☑ Enlarge the area range of the totem. Totems cannot be built by others in the area ☑ Add a prompt to press R to refill ammunition ☑ Adjust the user interface to automatically scale, fully display the inventory interface, and be compatible with square-scale resolution and other resolutions ☑ Set the post-processing of the two maps to reduce the overall brightness and reduce the impact on the brightness of the sun ☑ Adjust the default weather and time of the two maps ☑ Some UI adjustments ☑ Fixed the bug that the snow village map can walk to the sky through the collision body ☑ Improve the material of the ice spike wall gate to distinguish other ice spike walls ☑ Adjusted city terrain, fixed the problem of some terrains lacking collisions causing players to fall into the ground ☑ Adjusted the price of Ice axe sold to NPC to 1 gold coin ☑ Adjusted default weather and night brightness ☑ Reduced fire lighting and animal UI brightness