v1.2 Update Progress

Draft of Darkness

Draft of Darkness is a survival horror RPG with deck building and roguelike dungeon exploration. Recruit allies, synergize their decks to create powerful card combos. Manage your limited resources and explore procedurally generated maps to determine the story's outcome.

Hello everyone! I've been working on the upcoming update (v1.2) for quite some time now, and as we approach the new year, I wanted to write a brief devlog article to keep you in the loop about our progress. [h2]Custom Run & Challenges[/h2] The forthcoming update introduces two exciting modes: Custom Run and Challenge modes. In Custom Run mode, you'll have the flexibility to adjust various parameters, set goals, and explore different ways to modify your runs. On the other hand, Challenge mode will feature unique runs with various gimmicks and goals, offering a fresh and engaging way to experience the game. Completing challenges will also unlock new content in the Credits Shop. [img]{STEAM_CLAN_IMAGE}/38574914/55f4c4d18ef95c1705b7bc944d1f0c5624ac3e3b.jpg[/img][i]An early screenshot of the challenge selection screen.[/i] The development of the Challenge and Custom Run systems is nearly complete, and I'm actively working on expanding the content within these frameworks. [h2]New Content & Changes[/h2] Version 1.2 will add additional metaprogression, unlockable items, numerous challenges, events and more! [i](Maybe even a new area?)[/i] My goal is to provide enough content so that players who have already completed the game can return for a new experience. [img]{STEAM_CLAN_IMAGE}/38574914/68fe3566d67b48f0e8c5484b67d615221ed04b84.jpg[/img][i]New content not shown here, but an unlock notification screen is added.[/i] [h2]Localization / Translation[/h2] While budget constraints prevent a professional translation of the game, I've invested time in creating a system to allow custom localization. I've implemented a system, and started transferring all in-game text to this system. Though this task has consumed three weeks of effort so far [i](which was kind of discouraging)[/i], I'm still committed to completing it. [i](More like, too far in not to complete...)[/i] After finishing the localization system, I plan to offer machine translation as a starting point. Additionally, volunteers can edit a spreadsheet file within the game files to enhance translations. I'll include these improved translations in official patches. [b]If you'd like to volunteer to assist with translating the game into another language, please reach out to me (@crawlygames) on our [url=https://discord.gg/xuwsEPF]Discord Server[/url].[/b] [img]{STEAM_CLAN_IMAGE}/38574914/6b638e00d92d8313efe7f17d3907212b8f95aa40.jpg[/img][i]An early screenshot of testing the localization system in the Options menu. New fonts will be added to fix the special characters.[/i] [h2]Overall Progress[/h2] The v1.2 update will be a free, DLC-quality update. While there's no official release date as of now, it's unlikely to be completed by year-end. I extend my best wishes for a happy new year in advance and am optimistic about releasing the update early in 2024. While I was busy with the localization and custom runs, we fell a bit behind on fix patches. A small fix patch (v1.1.1_p2) has been deployed, and more will come soon as I work on balance changes and bug fixes. [h2]Be a Hero Event for CCON Stuttgart 2023[/h2] Draft of Darkness is part of the [url=https://store.steampowered.com/curator/44637926-Be-a-hero-CCON-Stuttgart-2023-Sale/sale/beahero][b]Be a Hero[/b][/url] event on Steam scheduled for December 9th and 10th. To celebrate, DoD will be discounted by 25%. Be sure to check out the event and take advantage of the special offer! [img]{STEAM_CLAN_IMAGE}/38574914/c8ea7778eeb1cdf7e13687540762b4fc10deddb4.png[/img] [quote][h3]Update Notes for Patch v1.1.1_p2[/h3] * Fixed Glitch event teleporting the player to the boss room while locked door events are present, causing a soft lock. * Fixed an issue where selling / buying items caused the scroll bar to move to the top. * Fixed an issue where filtering / sorting cards when editing the starting deck caused the edited deck to reset. [/quote]