v1.2 Adjustments + Fixes Update

Anomaly Exit

On your way home on the train, you weren't paying attention. Until you realised the train had been stopping at the same station over, and over again. Watch out for anomalies, and avoid the Anomaly Exit! Made for singleplayer and 2-6 co-operative multiplayer.

Hey ya'll! New day, new update! - Fixed game not continuing for remaining players when a player last alive in the red zone disconnects, whilst all other players are dead. - Adjusted several anomalies. Some were triggering too soon, and some were not sensitive enough. - Adjusted several textures as they were bloating up memory for no visual benefit at all- hopefully this makes it better to run on less VRAM. Most importantly, I have dialled back the gameplay loop based on feedback and observation on streamed playthroughs (thank you for those who streamed, and made videos!). The length of a normal game was not in accordance with my intentions that I had for this game. The formula that was responsible for deciding what stations were correct would generate way too bogus of a number more often than not that led to inflated play time. Furthermore, I have removed some anomalies that were heavy contributors to an inflated play time due to the conditions of their appearance. I believe I have struck a good balance now. But only time will tell! Thanks! ExamlGuy