v1.2 Adjustments + Fixes Update

Hey ya'll! New day, new update! - Fixed game not continuing for remaining players when a player last alive in the red zone disconnects, whilst all other players are dead. - Adjusted several anomalies. Some were triggering too soon, and some were not sensitive enough. - Adjusted several textures as they were bloating up memory for no visual benefit at all- hopefully this makes it better to run on less VRAM. Most importantly, I have dialled back the gameplay loop based on feedback and observation on streamed playthroughs (thank you for those who streamed, and made videos!). The length of a normal game was not in accordance with my intentions that I had for this game. The formula that was responsible for deciding what stations were correct would generate way too bogus of a number more often than not that led to inflated play time. Furthermore, I have removed some anomalies that were heavy contributors to an inflated play time due to the conditions of their appearance. I believe I have struck a good balance now. But only time will tell! Thanks! ExamlGuy