Hey ya'll!
New day, new update!
- Fixed game not continuing for remaining players when a player last alive in the red zone disconnects, whilst all other players are dead.
- Adjusted several anomalies. Some were triggering too soon, and some were not sensitive enough.
- Adjusted several textures as they were bloating up memory for no visual benefit at all- hopefully this makes it better to run on less VRAM.
Most importantly, I have dialled back the gameplay loop based on feedback and observation on streamed playthroughs (thank you for those who streamed, and made videos!).
The length of a normal game was not in accordance with my intentions that I had for this game. The formula that was responsible for deciding what stations were correct would generate way too bogus of a number more often than not that led to inflated play time.
Furthermore, I have removed some anomalies that were heavy contributors to an inflated play time due to the conditions of their appearance.
I believe I have struck a good balance now. But only time will tell!
Thanks!
ExamlGuy