Caveblazers is a challenging and brutal roguelike platformer. Journey into a mysterious cave, fighting orcs and goblins with an abundance of weapons and magical items! Make friends along the way, then watch in despair as they are crushed in to a bloody pulp under a troll's fist.
[img]https://i.imgur.com/2vWPTOP.gif[/img]
New update is now live! Mainly just tweaks and fixes, but also includes compatibility for our first (and probably only) DLC expansion!
[h1][b]v1.2.0 Change List[/b][/h1]
[list]
[*] Flash white indicator before Draze attacks
[*] Bat dash sound effect
[*] Increased attack charge time for Lava Swarms
[*] Chain melee now does melee damage instead of magic
[*] More items can now be supered
[*] Reduced Snare Bow and Grinder damage, but they can now be supered
[*] Slowed down Pitboy ranged attack speed
[*] Splorts aim their charge attack slower
[*] Fixed Deathrig splitting in to 4
[*] Fixed Poison Slimes not poisoning
[*] Fixed Purple Slime being permanently stunned when stunned
[*] Fixed Goliath crushing people while they're reviving
[*] Fixed snares from Snare Bow persisting after Snare Bow is unequipped
[/list]
[h1][b]v1.2.0a Change List[/b][/h1]
[list]
[*] Fixed restart button in arena
[*] Fixed various inventory/shrine related errors
[*] Fixed error after final boss
[*] Fixed bosses being broken
[*] Fixed Snare Bow unequip error
[/list]
[h1][b]v1.2.0b Change List[/b][/h1]
[list]
[*] Poison Slime poison deals less damage
[*] Poison Slimes aim slower
[*] Tormentors release you from their tongues after a while
[*] Arena Leaderboards
[*] Slight card rebalancing
[*] Fixed players getting stuck in blocks in the arena
[*] Fixed Giant Purple slime friendly fire
[/list]
[h1][b]v1.2.0c Change List[/b][/h1]
[list]
[*] Changed daily run server to a more stable one
[*] Replaced Judgement & Might Blessings will less powerful ones in the arena
[*] Replaced Cleric's Orb in the arena with a less powerful equivalent
[*] Arena waves now have a timeout, in case there are blessings/items that you can't reach
[*] Squidclopes are only spawned alongside other enemies in the arena
[*] Fixed Growth Card not stopping at Wave 10
[*] Fixed magic items charging from hitting shielded Crushers
[*] Fixed Mahntis follower attacking relic-related things
[*] Fixed "wave start" cards not happening after hitting the "restart" button
[*] Fixed getting relic bonuses in the arena
[/list]
[img]https://i.imgur.com/EJ70yWS.png[/img]
Surprise! Unannounced until this point, I've been working on a fun new game mode for Caveblazers, and it's cheap as chips ($2 USD).
[h1][b]Key Features[/b][/h1]
[list]
[*] Fight off [b]endless waves of enemies[/b] in an ever-changing arena, gathering upgrades and new weapons after each wave.
[*] Collect packs of cards as you level up in the arena, and tokens to spend in the shop! Select a deck of up to [b]5 cards[/b] before going in to the arena and create your build based on how you want to play.
[*] New stuff! Blessings, monsters & items which all appear in the arena (the blessings & items also appear in the regular game mode too)
[/list]
If that sounds like your kind of thing, then pick it up here:
http://store.steampowered.com/app/767570
Or if you've bought the [url=https://www.humblebundle.com/yogscast-jingle-jam-2017]Yogscast Jingle Jam bundle[/url], then you already own it!