v1.16 to v1.18 - Patch notes

Hello Puropu Defenders! Thank you so much for sending your feedbacks and bug reports! [h1]Patch Notes from v1.16 to v1.18[/h1] [h2]Multiplayer & Networking[/h2] [list] [*] Fixed clients not receiving enemy counts at wave start. [*] Added network sync for shop item resets. [*] Disabled unnecessary network sync for object scale/rotation. [*] Fixed Army Plane death effects/VFX not appearing for clients. [*] Resolved crashes during rapid upgrades or lag. [/list] [h2]Maps & Level Design[/h2] [list] [*][b]WesternDesert:[/b] Improved ground colliders and ramp placement. [*][b]AncientEmpire:[/b] Fixed blocked stairs. [*][b]Nuclear Plant:[/b] [list] [*] Fixed visual glitches. [*] Fixed infinite unlock bug for objectives. [/list] [/list] [h2]Gameplay & Balance[/h2] [list] [*] Increased delay before ending waves for smoother transitions. [*] Reduced repetitive voice line frequency. [*] Fixed talent panel bugs and talent loading issues. [/list] [h2]Performance & Optimization[/h2] [list] [*] Optimized meshes for better performance. [*] Reduced overly loud voice volumes. [*] Cleaned up debug logs and warnings. [*] Fixed invisible enemies and co-op spawn issues. [*] Improved wave manager stability with failsafes. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed waves ending prematurely. [*] Fixed negative enemy counters. [*] Resolved "Gasha Machine" activation bugs. [*] Fixed client-side rapid upgrade issues. [*] Added missing in-game translations. [/list] [i]Thank you for your continued support![/i] Report issues via [url=https://steamcommunity.com]Steam Discussions[/url] or our support portal. Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)