Hello Puropu Defenders!
Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming!
[h1]New map: Nuclear Plant![/h1]
Step into the Nuclear Facility, a glowing green factory with toxic rivers, huge reactors, and chaos around every corner! Fight through shifting paths in our craziest map yet.
This map brings 2 new mechanics: Gates that open and close, shifting enemy paths in real-time, and speed boosts that let enemies zip past your defenses like they’re late for dinner.
[img]{STEAM_CLAN_IMAGE}/44411601/e824f1cc4c655c0949c08acbd1584334d0a331aa.png[/img]
[img]{STEAM_CLAN_IMAGE}/44411601/557dfbb1090fa4b49deb9a2cbbcf68dc3e92a037.png[/img]
[h2]Here's a list of what has changed [b]in v1.14:[/b][/h2]
- Added: new map [i][b]Nuclear Plant [/b][/i] in 4 modes (Normal, Elite, Heroic, Infinite)
- Added: Nuclear Plant Infinite worldwide leaderboards
- Flying Enemies: Introduction of a new Flying Enemy notification, plus early AI/pathfinding improvements.
- Core Gameplay Fixes: Ensured T4 unlock logic works properly, stabilized Hero/Research point saving, and blocked certain values (like Character Points) from going out of range.
- Fixed: Pause Menu navigation logic
- Fixed: Settings not being properly saved/applied
- Fixed: Character Points exceeding 30
- Fixed: T4 upgrades not showing correctly on the Defense Card
- Improved: Ground Colliders in Desert Corridor
- Fixed: Flying Enemies pathfinding
- Added: Flying Enemy notification
- Improved: Research Lab texts
- Updated all translations
- Various UI fixes and improvements