v1.14 - Patch notes

Hello Puropu Defenders! Thank you so much for sending your feedbacks and bug reports! You have so many great ideas, please keep them coming! [h1]New map: Nuclear Plant![/h1] Step into the Nuclear Facility, a glowing green factory with toxic rivers, huge reactors, and chaos around every corner! Fight through shifting paths in our craziest map yet. This map brings 2 new mechanics: Gates that open and close, shifting enemy paths in real-time, and speed boosts that let enemies zip past your defenses like they’re late for dinner. [img]{STEAM_CLAN_IMAGE}/44411601/e824f1cc4c655c0949c08acbd1584334d0a331aa.png[/img] [img]{STEAM_CLAN_IMAGE}/44411601/557dfbb1090fa4b49deb9a2cbbcf68dc3e92a037.png[/img] [h2]Here's a list of what has changed [b]in v1.14:[/b][/h2] - Added: new map [i][b]Nuclear Plant [/b][/i] in 4 modes (Normal, Elite, Heroic, Infinite) - Added: Nuclear Plant Infinite worldwide leaderboards - Flying Enemies: Introduction of a new Flying Enemy notification, plus early AI/pathfinding improvements. - Core Gameplay Fixes: Ensured T4 unlock logic works properly, stabilized Hero/Research point saving, and blocked certain values (like Character Points) from going out of range. - Fixed: Pause Menu navigation logic - Fixed: Settings not being properly saved/applied - Fixed: Character Points exceeding 30 - Fixed: T4 upgrades not showing correctly on the Defense Card - Improved: Ground Colliders in Desert Corridor - Fixed: Flying Enemies pathfinding - Added: Flying Enemy notification - Improved: Research Lab texts - Updated all translations - Various UI fixes and improvements