v1.10.5 Experimental III

Empyrion - Galactic Survival

Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!

Hello Galactic Survivalists! Welcome to the third release of Empyrion Galactic Survival v1.10.5 Experimental branch. Please see the changelog for new additions to this release. As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase. As always - please report each bug over here for this experimental release phase: https://empyriononline.com/forums/bugs.34/ ==== [h2]Changelog v1.10.5 B4257 2023-12-12[/h2] [h2]Fixes:[/h2][list] [*] Fix for a regression found with mining/drilling trees & terrain deco on some planets (they cannot be mined/drilled) [/list] ==== [h2]Changelog v1.10.5 B4256 2023-12-11[/h2] [h2]Changes:[/h2][list] [*] Changed DLSS version to 2.5.1 to avoid the ghosting issue found in later versions [*] Disabled Sky Reflection with DLSS [/list] [h2]Fixes:[/h2][list] [*] Fixed Ghost tree seen on planet in front of the player [*] Fixed NPC Blocks rotating when accessing a dialogue on it [/list] ==== [h2]Changelog v1.10.5 B4255 2023-12-06[/h2] [h2]Changes:[/h2][list] [*] Added a video option for Nvidia DLSS2: We have added support for NVIDIA's DLSS2 to our game which can be found at the bottom of the video options in the options menu. Like with FSR2 we recommend using DLSS2 with at least 2k resolution or 4k. You can also choose from three image quality modes: Quality, Balanced, and Performance. Each mode has a different performance boost and a different image quality. DLSS2 can help you achieve smoother and more responsive gameplay, depending on your hardware, resolution + video options, and scene complexity. Nvidia users at native 2k resolution can also experiment with using DLDSR & or DSR from the nvidia control panel in combination with DLSS2 to improve overall picture quality. To do this simply open the Nvidia control panel from your desktop then navigate to: Manage 3d settings > Global settings > DSR - Factors: If you have the “DL scaling” options at the top of the GUI choose those over the “Legacy” options. For now test with just the 1.78x option by checking the box then select ok & apply in the control panel. You may also want to adjust the "DSR Smoothness" setting to your liking here in combination with your DLDSR/DSR which is just below "DSR -Factors". Typically around 10 to 20% is enough. Next start the game up & in the video options choose the screen mode “Exclusive Fullscreen” & then in the resolution list select a new resolution which should be at the bottom of the list. Lastly select which mode of DLSS to use at the bottom of the video options on the right side then load into a save game. When in a save you can change to different quality modes with DLSS via the video options. To go back to your native resolution just change it back in the resolutions list in the video options. Additional: you may also want to experiment at this point with locking your FPS in the video options menu to 60 or up to a max of 75 when using such higher resolutions to increase the image quality in combination with DLSS to decrease the workload on your GPU. [u][b]Important: [/b][/u] DLSS2 only works on Nvidia RTX GPUs and it may have some limitations and trade-offs. [*] Main Loca updated for new video option settings [/list] [h2]Guided Tutorial: Maintenance update:[/h2][list] [*] Updated configs (Switched to new Constructor models, Multitool T1 now uses Small Energy Cells as ammo) - Tweaked some POI for Multitool ammo loot [/list] [h2]Fixes: [/h2] [list] [*] 00938: Fuel for turned off vessels can go missing when the player returns [*] 01108: GUI tiles go blank on the first opening after loading in to a save [*] Fix the path of some prefabs like "HexapodDeadPrefab" in some scenarios to fix an exception found in PF server logs [*] Fixed MultitoolT2 not using the MultiCharge as ammo in Default Multiplayer [*] Fix Decoration collider bug https://empyriononline.com/threads/can-not-harvest-rocks-or-trees-on-snow-planets.102093/ [*] Deconstructor device animations are not working correctly. [/list]