v1.10.3 Patch

Empyrion - Galactic Survival

Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!

Hi Galactic Survivalists! We have just released a new build with some changes & fixes that we have ready. Please update your dedicated server & client asap. More to come soon! For bug reports and errors, please post in this forum: - https://empyriononline.com/forums/bugs.24/ For feedback on specific points, please share your thoughts in the pinned or new threads here: - https://empyriononline.com/forums/faq-feedback.25/ [h2]Changelog v1.10.3 B4241 2023-08-16[/h2] [h2]Changes:[/h2][list] [*] Improved Blueprint Collection Tool: [olist] [*] Added icons for BP type [*] Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has) [*] Combined blueprints + collection list. Removed favorites list. [*] Added button to instant spawn BP. [*] Slightly adjusted wireframe thickness of green/red boxes of blueprint parts [*] Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background [/olist] [*] Add requested blank playfield template to the Example Planet [*] Explosions: added a check to avoid an explosion if the structure was deleted already [*] Hoverbike: [olist] [*] Now allowed to go over water but with a speed reduction [*] Improved vertical stability on rough terrain. [*] Added Auto rotate Key O [/olist] [*] Updated: Main Loca updated (manual changes + autotranslated for DE,FR,IT,SE,PT(br),RU,CHS; plz report issues to loca@empyriongame.com); thx to all contributors and helpers [/list] [h2]Guided tutorial:[/h2] [b]Several fixes for stability, clarity, flow:[/b] [b]Space start:[/b][list] [*] Better armor locker interaction Salvage beach: Possible fixes for Player getting redirected back to beach: [*] Added task to access the Portable Constructor for the first time [*] Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations [/list] [b]Weather station:[/b][list] [*] Added reminder message and marker to open cargo palette Copper mine: [*] Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position Salt marshes: [*] Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’ very tiny tweak) [/list] [b]Lost Garden:[/b][list] [*] Clearer task description how to find buried tech cache Farm & Antenna [*] Added messages to inform player when skipped mining tower [/list] [b]HV Workshop:[/b][list] [*] Prevent rare edgecase HV spawn glitch [/list] [b]Challenge island:[/b][list] [*] Artillery base: Prevent softlock when destroying Sentry & Core early, placing Core early. [*] Better entry/exit point for cockpit of final SV Other: [*] (Foothold, Tech Caches) Prevent some pre-placed cargo boxes from getting destroyed when putting a block on them. [/list] [h2]Fixes: [/h2][list] [*] 00974: Structures stop updating while building at some point [*] 01002: Structures stop updating after some time while taking damage [*] 01001: Explosion's can happen with a big delay when a big structure is taking damage [*] 00890: Collision for large thrusters is not correct and does not apply blastdamage correctly [*] 01029: HV Bike camera jitter (Only the default white model is fixed for the time being) [*] Fix UCH Diplomat forbidden blocks [*] Fix SV_Prefab_Tier5 forbidden blocks [*] Fixed: Ashon Start: Suspicious Escape Pod spawned in core room instead of hangar [*] 'Barren' playfield: Fix for typo in decoration definition [/list]