v1.10.10 - The Person Overboard Update!

Stormworks: Build and Rescue

Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.

[img]{STEAM_CLAN_IMAGE}/28842908/dc2adfa46c351e5258db0a294d982fd133815086.png[/img] Dear Stormworkers, Crew Overboard! This minor update introduces new search and rescue mission content - person overboard missions! These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility. [img]{STEAM_CLAN_IMAGE}/28842908/9ed7c25b521bedf429b4799c21345c05ba8b5a91.jpg[/img] As well as the new mission type, are several important fixes and improvements. See the patch notes below for details. Join us again in 2 weeks for the Commercial Fishing Major Update! [img]{STEAM_CLAN_IMAGE}/28842908/97e36ff76631b4f96c849736d55bda3ceeec3657.jpg[/img] We hope you enjoy the new content and fixes, and look forward to your feedback! Much love <3, The Stormworks Developers Patch Notes v1.10.10 Feature - Man Overboard missions Fix - #24563 Aerial mobility issues at ground level Fix - #24867 Gas spawners now spawn at high pressure Fix - Internal issues caused by detecting ocean floor in unloaded tiles Fix - #23286 Furnace heating due to coolant loop pressure issues Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout Fix - #23534 Added additional server side checks for creative menu client events Fix - #23564 Ignore static vehicles when building unloaded radar data Addon Lua: Default missions decorative NPC support getTile no longer returns nil for unloaded ocean tiles getComponentData now returns: interactable creature_type animal_type