v1.1.4 - Preparing for Multiplayer

Nasty Zombies

Blast through relentless hordes of Nasty Zombies whilst navigating dynamically generated obstacles, where no two runs are the same. Keep and spend your hard earned money on game-changing perks and power-ups in this wave-based retro-inspired shooter.

[h1]Preparing for Multiplayer[/h1] I'm pushing this patch out early ahead of multiplayer's launch so I have the foundations ready, it has a bunch of new features too. I'm expecting multiplayer to launch by the end of September, so long as everything goes smoothly. [b][h3]New Post Game Summary[/h3][/b]At the end of a game, there is now a post game summary, this replaces the "Score Room". (I know score room was fun but I had to remove it (the music was copyright)). [b][h3]New Leaderboards[/h3][/b]There are now leaderboards for each party size from 1 to 4. (Multiplayer coming very soon!) [b][h3]New VFX[/h3][/b]Nuke and Retribution have had visual makeovers to be far more epic! [b][h3]New Hit Effect[/h3][/b]When taking damage, your screen will move to make it more obvious when you're taking damage. [b][h3]New Light[/h3][/b]The Flashlight has been replaced by a light. This will make more sense once multiplayer launches. [h2]In other news...[/h2][list][*]The Winchester now has less penetration and only 1.5x headshot damage, but now has significantly more base damage, deals 1x limb damage and has increased accuracy. [*]The Lee Enfield now deals 3x headshot damage. [*]The Zombie Spawning system has been reworked, they should be more likely to spawn nearer you. [*]Hardened flesh has been nerfed, you will now only be able to tank 1 extra hit instead of 2. [*]Rapid reload is now only 2x faster instead of 2.5x. [*]The in game time should now be accurate. [*]Zombies will make death sounds again (oops). I think that's everything. I hope you're all looking forward to multiplayer.