v1.1.1 [patch 11]

[b]ADDITION[/b] - The icon keyboard return have been added to the dialog (feedback). [b]BUG FIXES[/b] - With gamepad in auto aim when we move Cubi during the auto aim targetting a target there are no more shaking (undo). - Critical chance[Stat] text in character info window in Fragments section is now the good text. - In character info window in Fragments section the second "Chance de critique" is now well write. - In the SG2 the text critical chance point is now well displayed. - The goal window will not close automatically at the end of a dialog when you complete a serie of goals even if you have deactive the goal window. It'is the best way to avoid inconsistencies between different goal / goals situations completed. You must close it manually each time. - In the transfers window the map indicator for the SG2 and SG3 South (entrance) is now well placed on the first blue transfer in the south. - The title color in Between Security Gateways 3 to go in Security Gateway 6 (transfer) have now the good color. [b]OPTIMIZATIONS[/b] - Optimization on the enemies, bosses, destructible blocks and multitask programs life scripts to avoid update call for renderer when they take damage. - Big quantities of textures are now compressed and resize to gain performance. - Some materials are now the same, the other have been removed. - All rich texts toggle are now disabled. - Tutorial text in Simulation zone aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows). - All area / transfer title texts aren't cast shadow anymore (that's change nothing in the visual of the game, because by default they dont display shadows). - Some objects uses to title inspector have beve disable.