v1.1.0 - New DLC, weekly events, new achievements and MORE

Liquidum

Liquidum is an aquatic logic puzzle game, where you strategically fill interconnected aquariums across six challenging sections with unique mechanics.

Hey there divers! We just released a major update with a ton of new content and features, most of them based on all the amazing feedback we've been having from our community. [h3]New DLC![/h3] We have a brand new DLC! The new pack's called [b]Femme Fatale[/b], and it presents 10 new levels with eye-catching designs and some of the hardest puzzles we've set so far. And same as the first DLC, beating all the levels will grant you a brand new endless generator creating hard variations on some selected designs. It is also our first paid DLC, and we hope anyone that has been enjoying everything we've done so far consider buying it to support us and help us continue working on the game ❤️ https://store.steampowered.com/app/2861770/Liquidum__Femme_Fatale/?utm_source=liquidum&utm_medium=update [h3]New Weekly Marathon challenge![/h3] In this update we also feature our brand new recurring challenge, alongside the daily levels: [b]Weekly marathon[/b]! 10 hard levels, back-to-back, all unique and with a different flavour each week, which you can try to chip-away at your own pace. Let us know what you think of this new mode! [h3]New achievements![/h3] A total of [b]17 new achievements[/b], exploring several playstyles our community has been showing interesting in. We hope you'll enjoy all the new challenges, and even dip your toes in some things you wouldn't try before. Also, we are aware we have some achievement hunters having fun with Liquidum, so we've made sure [b]no[/b] achievement requires a paid DLC to acquire,[b] ever.[/b] You can get them all only with the base-game and free DLCs! (And expect more free DLCs in the future as well 😉) [h3]And much more![/h3] - More challenging daily (and weekly) levels - Cleaner daily (and weekly) levels hints - Share button on main menu after completing a daily/weekly - Improved solver - Better positioning for some buttons - Cleaner UI on daily/weekly streak counters - Improved usability of scrolling and changing brushes - Right-clicking with nowater/noboats puts that same type of content - Allow reset after finishing a level - Improved X's visuals when using palettes - Several other minor bug-fixes Thank you so much, for all the support, and if you haven`t already, come join us on our [url=https://discord.gg/vDT8F4gGZE]dedicated Discord server![/url] Stay Hydrated, Liquidum team