It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game

A roguelike first-person dungeon crawler. Use a random party of six characters to get through a single dungeon.

Hello everyone! Patch 1.04 is up, and it features some significant rebalancing. Also, as many people have [strike]complained[/strike] asked for this, Skill Licenses now have a short description of the skill. Now, on to the actual notes. [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38955957/b96e057738b2de533eafc469f3e2d85ae8f17faf.png[/img] v1.04 -Skill Licenses now have a short description of the skill in their info. -Changed the Dilettante to gain a passive skill showing what their current bonus stat is. -Drunken Master's "Chug!" skill now functions as intended. -All Gunners can now remove effects of their Ammo skills with "Standard Ammo" -Archmagic common events and costs properly assigned, so the Archmage class now functions as intended. -Mana cost reduction from the buffs Proker and Prokeross provide changed to -50% from -20%. -Fixed text in Accursed One and Cursed Mage "Cursed Caster" skill. Functionality unchanged. -Races (Elf, Skeleton, Tengu) & Classes (Adventurer, Bard, Kensei) that are resistant/immune to certain debuffs are now appropriately resistant/immune to the respective Curse effects and the Taboo User's "Oblivion" skill penalties. -The Blackguard's skill "Vow of Deceit" now properly removes buffs. -The Doomsayer's "Foretell" skill now costs 8 Mp instead of 6, and works after 3 turns instead of 5. -The Hero's "Critical Force" skill now multiplies stats by 3.5 instead of 2. -The Inquisitor's "Condemn" skill now deals +33% more damage, and lowers the users ARM by -25% instead of -40%. -The Sage's "Fastcast" skill lowers stats by -35% instead of -50%. -The Sniper's "Sureshot" skill now also increases AGI by +25% and no longer costs Mp. -The Spellbow's various "X Ench." skills now also increase their own AGI & LOG by +10% while active. -The Storyteller's "Shush" skill now costs 14 Mp instead of 8, stuns instead of silences, and actually doesn't work on bosses. -The Summoner's "Empower Bond" skill now costs 6 Mp instead of 3, lasts for 3 turns, and will happen early in the turn. -The Survivalist's "Scavenge" skill now increases Hp & Mp Regen by 8% instead of 5%. -The Taboo User's "Engorge" skill now doesn't last a certain number of turns. -The Tempest's "Krieg" skill now costs 8 Mp instead of 10. -Giant's SPD modifier changed from -40% to +30%. -Ogres now get -20% to their Mp costs, & their Accuracy modifier changed to -25% from -33%. -Tengu debuff resistance changed to 50% from 40%. -Void Children no longer have a penalty to Recovery. -Players now start with 10 G in their inventory. Please let me know if you have any issues or questions. Thank you all for your support!