It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game

A roguelike first-person dungeon crawler. Use a random party of six characters to get through a single dungeon.

Hello everyone! The game hasn't been out a week but there's some major patch notes for this update, which will be the only one of this size. Everything intended to be in the game now is, and any further updates will involve balance changes or bug fixes. -The following classes have been added: Paladin, Pirate, Plague Doctor, Princess, Puppeteer, Rogue, Rune Knight, Saboteur, Sage, Saint, Scout, Shadow Mage, Shielder, Siegemaster, Sniper, Spellbow, Storyteller, Summoner, Survivalist, Taboo User, Tempest, Thief, Throwing Master, Tourist, Trapmaster, Trickster, Valkyrie, Warrior, and Witch. This brings the class total to 105 and each have 4 racial variants making for a total of 420 characters. This is the full intended cast and is not likely to change in the future. -Certain skills now classified as 'Unique' in their description. The effects of these auras and status effects will stack with others of the same name as long as they come from different sources. For instance, if you had 4 Emomancers in the party, you could have them all cast Despair on a single target, each reducing its stats by 25% (stacking multiplicatively, meaning it would be at roughly 31% of its original power). Most stats stack this way, though some things like Crit chance and Hp regen stack additively (4 Princesses would have their Pride aura stack for 12% Hp regen for the party, for example). -Meine the Archmage's 'Explosion' skill deals 20% less damage. -Galini the Archmage's 'Balance' skill now correctly deals Holy damage (was previously dealing Explosive). -Gladiator's 'Arena Tactics' skill now correctly explains it uses the enemy's SPD stat for damage calculation, not AGI. Actual function of skill has not changed. -The 'Javit' skill now properly heals based on the caster's DEV (was previously referencing their LOG). -Immunities/resistances for Elves, Lizardmen, Skeletons, Tengu, the Bard's 'Serenade' skill, and the Kensei's 'Unstoppable' skill have been updated. -'Instant' skills now function correctly and can only be used once per turn. -Stance skills and certain self-buffs now prevent the caster from using while status is already active. -Attack now properly factors crit chance. -Dworp uses Ur instead of Nat. -The Boss passives 'Arrogance' and 'Leviathan' were not functioning properly. This has been fixed. Text on both skills has been updated to reflect some minor balance changes. -Text for when a critical hit happens altered slightly. -When certain Evoker spirits would use their skill to heal Hp, they instead healed Mp. This has been fixed. -Status effects now show more information when used in combat. -The Beast Keeper's "Sic 'em" and "Strike" skills now won't work if pets are KO'd. -Skill text descriptions no longer cut off text for certain skills. -Map variety increased. -Certain assets like the Game Over screen changed. There's a few interactions and characters that I'm wwatching, but please let me know if you have any opinions or problems. Thank you all for your support, and I hope you enjoy the new characters!