- Level adjustments :
[list]
[*]1-12 -> More space to pile up boxes to get to the upper level.
[*]2-10 -> Easier jump on the last two jumps before the final foor.
[*]3-10 -> Key slide on A-side has been rearranged to have fewer interactions and reflexes requirements.
[*]3-7 -> Removed one step to beat the level, end door modified a bit and adjusted platform height on side B.
[*]1-11 -> Keys moved & removed + other small adjustments.
[/list]
- Fixed an issue that prevented the player to throw a key when it was close to a wall.
- Tweaked character colliders to prevent him from getting stuck on doors and obstacles.