V1.0 releasing on January 25th!

Oblivion Override

An intense, hardcore action side-scroller. Maneuver as a ninja killerbot through dynamic wastelands with 26+ specialized weapons. Dodge, dash, and dominate. A homage to Metroidvania and Roguelike: customize atomic evolution, breach intricate alert levels to decrypt the Oblivion Code...

Greetings, Adventurers! Happy New Year! A few weeks ago, we teased the upcoming updates for V1.0 and were thrilled with the encouraging discussions and feedback from our community. And finally after rounds of discussions, we've marked [b]January 25th as the day to release the 1.0 version of [i]Oblivion Override[/i]![/b] Also, V1.0 isn't the end of our journey. Beyond the official launch, we're committed to continually enhancing the combat experience for adventurers. Stay tuned for our post-V1.0 update roadmap. [h2]Past Updates Recap and 1.0 Preview[/h2] For those who joined us during the early days of Early Access, the shift to V1.0 might feel like a whirlwind. Let's take a stroll down memory lane, revisiting the timeline of our updates over the past year. [img]{STEAM_CLAN_IMAGE}/43014373/637d6eb0314b7cb059841c93a6097c84bf7bef55.png[/img] [h3][h2]In the upcoming 1.0 version, get ready for:[/h2][/h3] 🎯Unlocking Stage 4, bringing a richer Boss lineup, and intensifying combat dynamics, paving the way to the final Boss fight. 🎯Completion of the Main Storyline, diving deeper into the lore of [i]Oblivion Override[/i]. 🎯Introduction of a New Female Mecha, adding diversity to combat experiences. 🎯Compact map exploration and combat optimizations, streamline the early-game evolution system, addressing concerns of slow progression and content unlocking. 🎯Weapon System Optimizations, weapon trait + evolution skill combos, and the ability to block specific starting weapons. 🕒The "Hidden Boss Battle" and "Stage 4 Enhanced Enemies" are taking a rain check until the next update after V1.0. We want the players to dive into the fresh content sooner, and it gives us some breathing room to fully flesh out these features. 🎯Other Roadmap Unlockables, assist features, optimizations, and fixes. In the previous dev blog, we primarily covered the design elements of the official V1.0 version, including the Stage 4 [b]"Temple of Oblivion," special challenge rooms, optimization of game progression, weapon evolution attributes, and the Gallery:[/b] https://store.steampowered.com/news/app/1952370/view/3874848477334074090 For a visual sneak peek at the upcoming 1.0 content, check out our short preview video: [previewyoutube=rqap4SfugKM;full][/previewyoutube] [h3]Game Pricing and Exclusive Rewards for EA Players:[/h3] Amidst an environment skeptical of EA games, we appreciate your trust in choosing [i]Oblivion Override[/i] and the invaluable feedback you gave us. We wouldn’t have gotten this far without all of your heart-warming support. After careful examination of pricing trends in the action gaming market, [b]we've made the choice not to raise the price for V1.0. Also, we will launch a new highest discount for the v1.0 transition[/b], hoping to introduce the game to a wider base of action game lovers. [b]Meanwhile, we also want to express our sincere gratitude to EA players in various ways. For every gamer who activated the game during Early Access or participated in beta testing, we've designed a commemorative trophy and an exclusive weapon inside the game.[/b] This weapon isn't a powerful game-breaking tool but rather a special tribute to our EA players who have always been supporting us! [img]{STEAM_CLAN_IMAGE}/43014373/de5e610a83c98ca18fab1bd992b6fc6ea9a17f11.png[/img] [img]{STEAM_CLAN_IMAGE}/43014373/d164c41cd1f09b5afba7c740f95d075527c611d6.png[/img] If you have any issues about unlocking these rewards, feel free to contact the mods in our Official [url=https://discord.gg/49C4wSYDph]Discord[/url]. [h3]Main Storyline Development:[/h3] The complete main storyline is still in development and will gradually unfold with the progression of Stage 4 and the emergence of Eset in Version 1.0. Besides the conventional main story conclusion in the official V1.0 version, there will be a hidden storyline. These await multi-playthrough adventurers who break through high alert levels, unveiling the conspiracy behind the robotic civilization. [img]{STEAM_CLAN_IMAGE}/43014373/d753d3b59cbb59d0daa66b30c7e544f58c473f31.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43014373/df04a3c15aa1222a43567b5258ffe5118cd0f728.png[/img] [h3]All-New Female Mecha Playable Character:[/h3] Responding to community requests for a female mecha, we've added a mysterious and dark female mecha for V1.0, inspired by Aya's visual style. [img]{STEAM_CLAN_IMAGE}/43014373/1454491fb11a436cc152879f525c36b139459b43.png[/img] [i]Aya - The character you encounter after defeating the stage 3 boss[/i] Upon selecting the female mecha, players unlock two distinctive mecha skills: [b]"Quantum Entanglement"[/b] and [b]"Executor's Blade."[/b] "Quantum Entanglement" actively establishes a connection with an enemy, inducing a prolonged state of chaos where they not only sustain continuous damage but also inadvertently harm nearby foes. Meanwhile, "Executor's Blade" autonomously targets adversaries during combat, delivering prompt and decisive judgments. [img]{STEAM_CLAN_IMAGE}/43014373/268b61dc056a15d0450ae606e40866d1470526d5.gif[/img] [h3]Nicole's Weapon Block Service:[/h3] [i]Oblivion Override[/i] offers 26+ weapons with unique appearances and skills. Understanding that with the increasing numbers of unlocked weapons flooding the loot pool, players may wish for a more tailored weapon selection at the beginning of each run. We're introducing a new service from Nicole in V1.0 to help players better customize their starting loadout. When players possess more than 10 weapons, Nicole will automatically provide a new service: the weapon block feature. Players can set which weapons they do not want to appear in the next run. The number of weapons that can be blocked will gradually increase as more weapons are unlocked. [img]{STEAM_CLAN_IMAGE}/43014373/fc9be829ca32e58bbb7bac344e37f3baa64183b7.png[/img] Different mecha characters will have their weapon block preferences recorded separately, ensuring a more personalized starting loadout. Such as using the block service to limit Vik’s loot pool to high-damage heavy weapons. This preview content is under development and continuous optimization, subject to change. Have suggestions for V1.0 and future updates? Share them in the comments or join our official Discord for discussions. Don't forget to add [i]Oblivion Override[/i] to your wishlist! [url=https://discord.gg/49C4wSYDph][img]{STEAM_CLAN_IMAGE}/43014373/6a47311c505b5598aee2a9f5b3bd84937d6a83ee.jpg[/img][/url]