Day 2 Upcoming Update Log (BugFixes, Game Balance Adjustment)

Oblivion Override

An intense, hardcore action side-scroller. Maneuver as a ninja killerbot through dynamic wastelands with 26+ specialized weapons. Dodge, dash, and dominate. A homage to Metroidvania and Roguelike: customize atomic evolution, breach intricate alert levels to decrypt the Oblivion Code...

Hi Adventurers, We are planning to release a new patch later today for bugfixing and optimization. Following our V1.0 Launch, the devs team have closely monitored your feedback on game balance adjustments and version 1.0 content. Moving forward, we’ll remain committed to refining the game based on your input, with a focused effort to enhance the Stage 4 content. [h3]Jan. 26 Upcoming Patch Note[/h3] [list] [*] Fixed a bug with Vik's triggering cooldown. [*] Fixed a bug with Vik's Ultimate charging. [*] Fixed an issue with the [Belligerence] stacking abnormally. [*] Fixed a bug where the stun probability of the [Master Wrench] would continue to stack. [*] Fixed a bug where weapon forging would result in evolutionary attributes. [*] Fixed a bug where the option to block traits would pop up during battles with Tristan. [*] Fixed an issue with abnormal progress selection on the save selection screen. [/list] [h3]Balance Adjustment[/h3] [list] [*] Restored the critical hit attribute in the common attributes of weapons. [*] Reduced the percentage of [Sacrifice] consumption from 10% to 6%. [*] Increased the base critical damage bonus of [Rage Pressurization] from 7%/10% to 10%/15%, with the ability to stack up to 20 layers with [Crit Counter]. [*] Increased the Base DMG of [Master Wrench]. [*] Increased the echo bonus effect of [Rhythm Mix] from 20% to 30%, and extended the duration from 6 seconds to 8 seconds. [*] Increased the base blocking judgment time of [Blink Katana] by +0.1 seconds. [*] Slightly increased the base attack speed and tire movement speed of [The Spare]. [*] Slightly reduced the hp of factory enemies and randomly distributed enemies in high-alert levels. [*] Slightly reduced the enhancement consumption of refuge mechs. [*] Made some adjustments to the effects of certain cores and items. [/list] If you encounter any gameplay issues during the game, or have any ideas and suggestions for the following updates, please feel free to join our official [url=https://discord.gg/y8FKmfuWCz]Discord[/url] to share and discuss. Our mods are ready to assist you on this thrilling adventure and welcome your contributions to make the game better, together. [url=https://discord.gg/y8FKmfuWCz][img]{STEAM_CLAN_IMAGE}/43014373/6a47311c505b5598aee2a9f5b3bd84937d6a83ee.jpg[/img][/url]