7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Good evening Survivors!
Another round of fixes before you.
b333 Hotfix:
[b]Changed[/b]
[list]
[*] Next throw starts charging after the cooldown instead of being ignored
[*] Made the throw charging bar more opaque
[/list]
[b]Fixed[/b]
[list]
[*] ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
[*] Unable to throw explosives if drag dropped into the selected toolbelt slot
[*] Clients in a p2p game are immune to zombie attacks
[/list]
b332 Changelog:
[b]Added [/b]
[list]
[*] Chimney Cap Large Smoke Ambient Sound
[*] Inventory UI Audio - Plant Fibers & Crops
[*] Inventory UI Audio - Various Resources Batch 1
[/list]
[b]Changed [/b]
[list]
[*] Moved player, chest and trader spawn point in playtest 20m closer to POI
[*] Updated several Simplified Chinese strings based on community feedback
[*] Initialize Harmony mod code first
[/list]
[b]Fixed[/b]
[list]
[*] Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
[*] Trader in playtest spawning 1m above ground
[*] Bow animation delay
[/list]