V1.0 b332 EXP (b333 Hotfix)

7 Days to Die

7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

Good evening Survivors! Another round of fixes before you. b333 Hotfix: [b]Changed[/b] [list] [*] Next throw starts charging after the cooldown instead of being ignored [*] Made the throw charging bar more opaque [/list] [b]Fixed[/b] [list] [*] ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null [*] Unable to throw explosives if drag dropped into the selected toolbelt slot [*] Clients in a p2p game are immune to zombie attacks [/list] b332 Changelog: [b]Added [/b] [list] [*] Chimney Cap Large Smoke Ambient Sound [*] Inventory UI Audio - Plant Fibers & Crops [*] Inventory UI Audio - Various Resources Batch 1 [/list] [b]Changed [/b] [list] [*] Moved player, chest and trader spawn point in playtest 20m closer to POI [*] Updated several Simplified Chinese strings based on community feedback [*] Initialize Harmony mod code first [/list] [b]Fixed[/b] [list] [*] Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error [*] Trader in playtest spawning 1m above ground [*] Bow animation delay [/list]