Clockwork Calamity in Mushroom World: What would you do if the time stopped ticking?
A gentle exploration platformer in a vast yet small world where time has stopped, what will happen?
This is a little update with two bug fixes and a small adjustment to the menus.
[b]Audio Balance Bug[/b]
When I implemented separate sound effect and volume controls in the last update, I accidentally made it so all sound effects play at the same base volume. They were supposed to have different base volumes that Hubol painstakingly set in the GameMaker IDE, so that the sound effects would be more balanced in terms of loudness. However, the last version of the game totally ignored these settings and a bunch of the sound effect volumes were wrong (too loud). Sorry Hubol. It is fixed now.
[b]Dice Bug[/b]
There is a quest or puzzle of sorts that involves dice. There was a bug where the reward for this quest would trigger when it wasn't supposed to, letting you cheat a little. This is fixed now, but don't worry, there are still other ways you can cheat.
[b]Menu Emphasis
[/b]
Now this is a feature that will improve the quality of your life. The menu options in this game are a little verbose and sometimes it's hard to quickly parse what each option does. Now certain keywords in each menu option are emphasized so that it's a bit easier to understand them at a glance.
[i]It has been one month since the game was released. Maybe the game has become pretty stable now and there aren't any more major bugs. Then I can stop updating the game and make other games. I hope everyone is having fun with the game.[/i]