v1.0.3 Patch Notes - Balancing & Bug Fixes

We’ve made it! This is the first big balancing patch! No matter how much playtesting you do, there’s always balancing to be done, and now, we know :). Thanks to everyone who has pointed out bugs and major imbalances in the gameplay 🙏🏽 [h3]General:[/h3] [list] [*] Updated how ships handle turning to (hopefully) improve performance. [/list] [h3]Character Ability Updates:[/h3] [list] [*] Increased Sasha’s Blink cooldown [*] Increased Gertie’s Charge cooldown [*] Slightly increased Xander’s Shield cooldown [*] Slightly increased Roscoe’s Focus cooldown [*] Slightly decreased Olly’s Octomines cooldown [/list] [h3]Weapons:[/h3] [list] [*] Slightly decreased Seeker damage [/list] [h3]Enemies:[/h3] [list] [*] Slightly increased turn speed for the Biggie’s laser [*] Slightly increased the laser damage [/list] [h3]Bug Fixes:[/h3] [list] [*] Fixed objective “Don’t shoot for [x] seconds” so that it doesn’t activate until the round has started. [*] Minor fixes [/list] P.S. My apologies for the download size, I have no idea what happened there. It takes up the same amount of space on your hard drive...🤷🏽‍♂️