v1.0.1.0 Patch

The Gardener and the Wild Vines

Leap, slash, and climb your way to the top of magical towers in this wholesome platformer about a gay Gardener on a quest to rescue his love.

Once upon a time, there were a few developers making a game, and in making this game, they played it every day for over a year. As it turns out, when you play a game every day for over a year, you get pretty good at it. So good, in fact, that you don't quite realize how parts of the game are actually pretty challenging for people who haven't been playing it for years. Weird, right? Unrelated to the above story, we added checkpoints to some of the longer levels. [img]{STEAM_CLAN_IMAGE}/39211589/4046cf8fc5811b0143d4cddee2d382e8592e2efe.png[/img] This update adds the following features and fixes: [h2]Checkpoints[/h2] [list] [*] Not every level has checkpoints, but we added checkpoints to some of the longer levels starting in The Islands region. [*] Checkpoints look like flower pots, and activating one grows a flower in that pot. If you lose all your hearts or press retry, you will be reset to the last activated checkpoint. Pressing restart level will clear the checkpoint and start you at the beginning. [*] Progress towards the collectible in that level will unfortunately not be saved along with the checkpoints (including if you have finished getting the collectible in that level on this run). [/list] [h2]Improved Vine Growth[/h2] [list] [*] Vines now grow closer to objects like bridges and walls. In the case of bridges, this should make it significantly easier to spawn a leaf to help you access the bridge. [*] Vines growing at the top of a tower section are more likely to grow downward, reducing the likelihood of more vines not spawning and leaving you stuck or in a difficult position. [/list] [h2]Level Design Improvements[/h2] [list] [*] After watching more of the community play, we've made improvements to several later levels that were either unfair or frustrating. These include: [*] Added leaves to the bottom of most levels to avoid a bad spawn where you couldn't reach the lowest leaf. [*] Fixed a bridge on Mountains 3 that would lift you in the wind instead of letting you land on the bridge. [*] Fixed the impossible set of orbs that would guarantee a hit in Mountains 4. [*] Redesigned the tower section in Mountains 5 that would be awful/almost impossible to get back up if you fell down with the snowball. [*] Added a leaf near the end of Mountain 6 to avoid unnecessary travel if you missed the roof initially. [*] Blocked of the safe-looking but actually death-ensuring empty space in Mountain 7. [*] Several more small level design changes. [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed bug where you had to jump off a bridge and back on it to re-cross the bridge. [*] Fixed bug that let you drop a coconut on a bridge while crossing. [*] Other minor fixes/improvements. [/list] Happy Gaming, - Finite Reflection Studios