Ever wanted to be a war hero? In Front Defense: Heroes you can. In one of VR's most intense multiplayer war shooter game, experience the thrill of fighting against other human players or AI bots using vintage weapons in World War II themed maps. Take sides, seize victory, but take no prisoners.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/570e0f24cb03642ac3ebf4333e77eb3ef852c77f.jpg[/img]
[h1]Greetings Soldiers![/h1]
We have a new update for you guys today!
We are happy to announce that our DOM (Attack/Defend) game mode has been revamped. Players will have to carefully plan out their attack route as there are no longer respawns in this game mode. We are still fine-tuning this mode so let us know what you guys think!
Also, snap turn and jump are enabled for Oculus users now (for real this time)!
There have been some balance changes and fixes. The player models also have updated movement animations.
As always we are continually trying to fine-tune our game and listening to your feedback! Please let us know what you guys think and keep sending the constructive feedback and ideas our way.
Here’s the full list of updates below.
[b]Game Settings:[/b]
[list]
[*]Attack/Defend mode
[list]
[*]Adjusted so that players no longer respawn, and the round will end when the enemy team has been eliminated
[*]Adjusted so that victory conditions have been changed from “destroy all targets” ---> “destroy any target”
[*]Game time has been reduced to 3 minutes per round
[*]Players who join mid round will not spawn until the next round
[*]UI window for selecting weapons is now shown at the beginning of each round
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[*]BOTs
[list]
[*]Bots may now be added to DOM games
[*]Bots are now able to throw grenades
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[b]Oculus Rift:[/b]
[list]
[*]Snap turn support added: push right/left controller's(if you set you as righty/lefty) thumbstick to right or left to do make snap turn
[*]Jumping now mapped on controller: press button A/X if you set you as righty/lefty
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[b]Maps:[/b]
[list]
[*]New map “Library”
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/eeff4c7feab59972e1b934436309717548b0fa9f.png[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/c3255bfa3b61f5d8e23224d758ac54dc8bb4390a.png[/img]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/259279a9200833e553ad2217c16b3f41f8eb9331.png[/img]
[list]
[*]Will support Team Deathmatch game mode
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[*]Train Factory
[list]
[*]Attack/Defend mode: Bombsites have been reduced from 3 → 2 for better balancing
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[*]Abandoned Factory
[list]
[*]Adjusted the route in Team Deathmatch game mode.
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[/list]
[b]Weapons:[/b]
[list]
[*]Helmets are now throwable!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/5676235998dfb18e86072e4955c09255088582d8.gif[/img]
[*]Smoke Grenade may now be carried in the ‘backpack’
[*]Knifes now have physics and will interact with the environment (map objects)
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/83eed7db6e11a16808f93ef070c436cbaa4e293e.gif[/img]
[/list]
[b]Balance Changes:[/b]
[list]
[*]Grenades
[list]
[*]Are now limited to 2 per player per respawn (grenades do not stack, and players will not have more than 2 per life)
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[*]Sniper Rifles
[list]
[*]Sniper rifle damage has been adjusted for headshots. It only takes one shot to the head regardless if the enemy player has a helmet on or not.
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[*]Movement
[list]
[*]Players now run slightly faster when empty handed or are holding light weapons (ex: pistols, grenades, bombs - Attack/Defend)
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[/list]
[b]Other[/b]
[list]
[*]Improved animation for all player movements
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/0dd2b409564ddb660a20af4644c24b9baaae0c1e.gif[/img]
[/list]
[b]Upcoming Changes:[/b]
[list]
[*]Reload update: Bolts action/Cocking weapon after reloading.
[*]Accumulated Points and Ranking
[*]Leaderboards
[*]Personal combat record and history
[*]Medal system
[*]New Army
[list]
[*]Including theme maps, weapon
[/list]
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