Ever wanted to be a war hero? In Front Defense: Heroes you can. In one of VR's most intense multiplayer war shooter game, experience the thrill of fighting against other human players or AI bots using vintage weapons in World War II themed maps. Take sides, seize victory, but take no prisoners.
Greetings Soldiers!
[b]Smooth Locomotion Has Arrived![/b]
The wait is finally over - smooth locomotion has been implemented into the game!
This means that you will be able to play Front Defense Heroes running about in the game - guns blazing, bombs exploding, bullets whizzing past you - just as if you were on an actual battlefield!
We want to thank you for giving us your feedback on how important smooth locomotion is to you and for being patient with us while we worked hard to implement the feature amidst others.
Please tell us what you think of it and keep your constructive feedback and ideas coming. Also, look out for more updates soon as we have quite a lot of cool new features coming up!
Here’s the full list of updates below.
[list]
[*][h1]Game Settings[/h1]
We have revamped the game settings and it is now its own tab different from where you can select your Height, in-game name, movement style, Health bar settings and also added a section to allow users to change their graphic settings
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31409256/5be7422cc81feffb69b7f8bd4e474b9ce391476c.gif[/img]
[*][h1]Movement Options[/h1]
We have added two new movement types in the “Game Settings”
[b]-Locomotion[/b] - Smooth/free locomotion (Please take a rest or break if you feel dizzy or uncomfortable or select our Mixed or V-move options)
[b]-Mixed[/b] - A mix between our movement types where users can use both locomotion and V-move using their controller’s touchpad
[b]-V-move[/b] - Old movement style similar to teleport
[*][h1]Balance Changes[/h1]
We found that with the additional of locomotion into our game that some of the guns needed to be balanced. We wanted there to be a variety of play styles and for all the weapon classes to feel unique.
[*][h1]-Sniper Rifles/Carbines[/h1]
With the additional of locomotion we have lowered the hip fire (1 handed) accuracy of the sniper rifles. Players will have to hold the gun with both hands to steady their aim and fire accurately.
[/list]
[h1]Upcoming Changes[/h1]
[b]-Control changes - [/b]In the next patch we will be removing the trigger option in the game settings menu and will be using the grip option as our default.
[h1]Discord Channel[/h1]
Join us over at Discord here to report bugs, give feedback and also to find games with other players! The devs are usually around so feel free to message us directly! https://discord.gg/R67Af6U
[h1]v0.94 minor patches[/h1]
04/03/2018
-Bug Fixes
-Adjusted Sniper Rifle Recoil / Accuracy with one hand
-Fixed the Right and Left hand options (Left handed mode – Gun will be in left hand and movement will be on the right hand controller)
04/10/2018
-Fix the issue that loading screen doesn't close after loading
-Fix the issue that the same damage is counted for multiple times