Fraypace is a local multiplayer top-down space arena shooter for up to 8 players. Choose your fighter, select your weapon, and enjoy the fast-paced and physics-based action with friends or AIs in fully destructible maps.
[h1]New Features:[/h1]
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[*]In-game video tutorials.
[*]New Arena map with new hazard (reflection blob).
[*]New power-up that enhances the gaussgun (primary weapon). Out of three enhancements, one is randomly chosen each time a player picks up this power-up.
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[h1]Changes:[/h1]
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[*][b]AI[/b]: AI’s take movement of hazards into account when flying to prevent collisions.
[*][b]Physics/Performance/Gameplay[/b]: Resolution of the destructible terrain (not visually) slightly decreased to avoid situations where very small hard to see pieces of terrain remains. Also improves the performance in situations where a lot of explosions cause destruction at the same time.
[*][b]Physics[/b]: Ship bounciness increased slightly.
[*][b]Gameplay[/b]: Tracking projectiles have now max range – if exceeded, tracking is stopped and the projectile continue forward.
[*][b]UX[/b]: Input handling switched from XInput to SDL2 to allow more than 4 controllers to be used simultaneously.
[*][b]UX[/b]: Controller disconnected message is shown and game is paused in any menu if there was only one controller connected.
[*][b]UX[/b]: Controller disconnected message is shown and game is paused in player settings screen and while in the matches if a controller of any joined player disconnects.
[*][b]UX[/b]: Player settings screen: when pressing back button, confirmation is asked to prevent accidentally going to previous menu.
[*][b]UX[/b]: Game is paused if Steam overlay is opened.
[*][b]UX[/b]: Complete rehaul for menus for easiness of use.
[*][b]UX[/b]: Added separate buttons for switching to previous or next map to make browsing faster.
[*][b]UX[/b]: Added UI messages in the player settings screen to tell that at least one human player and at least two players in total are required to start a match, and that four human players is the maximum when playing in split-screen (non-Chaos mode).
[*][b]Settings[/b]: More options for the frag and time limits.
[*][b]Settings[/b]: Modifiable kickback multiplier (the amount of force applied to ship when it shoots).
[*][b]Settings[/b]: Modifiable respawn time.
[*][b]Settings[/b]: There’s now direct access from game mode specific menus to gameplay settings to quickly tweak them before the matches.
[*][b]Settings/Visuals[/b]: Option to disable parallax backgrounds completely.
[*][b]Settings[/b]: Option to disable hazards.
[*][b]Settings[/b]: Option to disable power-ups.
[*][b]Settings[/b]: Controls “Automatic when aiming” is now the default option for how the shooting with the gaussgun is done when using twin-stick controls.
[*][b]Visuals[/b]: Color of spitfire weapon was changed from cyan to orange to make it easier to distinguish it from the seek’n’destroy weapon.
[*][b]Visuals[/b]: The killer hazard is now bigger to make it easier to distinguish it from the power-ups.
[*][b]Visuals[/b]: The power-up objects are now bigger.
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[h1]Bug fixes:[/h1]
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[*]AI players in the same team do not fight each other anymore.
[*]No longer possible to fly through map objects in Blockland map while using melter power-up was enabled.
[*]Kill messages in the bottom of the screen are now correctly wiped off from the split-screen part of the fourth player (bottom-right) when only 3 players were playing.
[*]Nukes now blow up explosive barrels.
[*]Music player shouldn’t switch tracks too early anymore.
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