Fraypace is a local multiplayer top-down space arena shooter for up to 8 players. Choose your fighter, select your weapon, and enjoy the fast-paced and physics-based action with friends or AIs in fully destructible maps.
[h1]New Features: [/h1]
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[*] Implemented twin-stick type of way to control the fighters, as an option for the classic controls.
[*] Added an option to switch between twin-stick control (left stick for thrusting and rotating, right stick for aiming) and classic (left stick rotates, right stick thrusts)
[*] Added an option change handedness of the twin-stick controls.
[*] Added an option to enable automatic shooting of primary weapon when actively aiming (only twin-stick).
[*] Nuke power-up with a huge explosion and damage.
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[h1]Bug fixes: [/h1]
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[*] Fix for a bug that caused an error when an AI player in the player joining screen was removed and then user tried to change the color or fighter of another AI player.
[*] Fix for a bug that caused an error when rebinding “Rotate Left” action for keyboard 2 or gamepad.
[*] Fix for a bug that caused incorrect amount of damage to be dealt within the blast radius of an explosion.
[*] Fix for a bug that caused collider of the melter powerup to block projectiles, i.e., made the player almost invincible.
[*] The worm hazard now collides with projectiles.
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[h1]Improvements:[/h1]
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[*] [b]Gameplay[/b]: Increased blast radius of the mini-nuke weapon and size of its explosion visuals
[*] [b]Gameplay[/b]: Player now has the same weapon after respawning as before dying.
[*] [b]Gameplay[/b]: When the ship collides with a red explosive barrel, the ship now explodes in the correct direction.
[*] [b]Physics[/b]: When the ship is rotating rapidly after getting hit by a projectile and hits a healing/launch pad, the ship bounces off the pad instead of landing on it.
[*] [b]Visuals[/b]: Areas outside of the map edges now have a slightly colored overlay to indicate these are areas players can’t go.
[*] [b]UI[/b]: Fonts are now more consistent and font size of the UI hint popups is now larger.
[*] [b]UI[/b]: When in the player joining screen the “Fighters, Weapons & Power-ups” view is toggled on, the back button UI hint is hidden.
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