Feel the power of flying the AV8B Harrier II. A middle ground flight and naval combat simulator with mission planner & fully dynamic open ended campaign. Showstopping VR.
v0.821.0
- Added an In-Game Radial UI
- Used to select actions while a mission is active such as radio commands, vehicle options
- Radial Items include
- Radio Comms
- Vehicle Options
- If an aircraft, vehicle or ship has any specific options they'll be included here
- IE
- the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft
- the air tanker will get drogue deployment options
- Player Roles
- For multi-role vehicles (ie a tank may have driver, gunner, commander)
- will allow you to control different aspects of each vehicle
- Strategic View
- Camera Views
- Roads & Rail
- Improved vehicle generation and route following in preparation for adding mission convoys
- included speed & lane following
- Trains added
- Auto generated currently, to be used for mission targets soon
- Rendering Updates
- Terrain Shadows Improved
- larger area with improved resolution, stability and performance (that's a win, win, win :o) )
- Terrain Texture Filtering Improved
- reduction in aliasing artifacts
- VR Updates
- Added MSAA setting from standard rendering path
- Added standard 3D rendering path post processing
- HMD view matches standard rendering
- Bloom may be added later, SSAO unlikely
- VR specific gamma, brightness, contrast & saturation are removed, uses standard settings now
- Added VR Controllers Input
- Enable in VR Settings
- Allows play without requiring a gamepad or joystick
- Map VR controller buttons, joysticks, trackpads and triggers to VR specific inputs
- Current VR Inputs include:
- Trigger
- FlightStick
- Brake
- Currently toggles brakes or airbrake on/off. Will be updated to an analogue input for braking level.
- TDC
- TDC Select
- Next Target
- Weapon Sub-Mode (implemented soon)
- Camera View Change (long press = switch to pilot view)
- Radial Menu Toggle
- Defaults for common controller types coming in next update
- Allows interaction with cockpit & menu's
- Menu's
- Use either controller to point at menu items & press trigger to select
- Cockpit Controls
- Hand positions currently drawn as markers, will transition to hands/IK pilot in future update
- Reach out to adjust buttons, toggles and rotary controls
- You'll receive haptic feedback
- FlightStick
- Reach out to control directly with either hand
- Disengage by moving hand away
- Also map the VR Flightstick input to the right (in AV8B) thumbstick
- This works concurrently with reaching out to the stick
- Use input modes in mapping to adjust the stick response curves
- Best experience may be using a standard (physical) flight stick together with a VR controller in your left hand for cockpit interaction.
- Throttle Lever
- Reach out to control directly with either hand
- Nozzle lever
- Reach out to control directly with either hand
- Water VR rendering transparency issue fixed
- VR rendering performance improvements
- Misc
- Control the mouse position with GamePad or Joystick
- Uses existing inputs:
- View L/R & View U/D
- View L, R, U, D
- And new inputs:
- Misc-> Menus Primary Click
- Misc-> Menus Secondary Click
- Added mappable input 'Toggle Radial Menu'
- Updated Western UK satellite imagery to match upcoming complete UK DLC
- Several crash bugfixes