V0.8.13 Update

Devilated

Devilated is an ultraviolent RPG old-school shooter where you brutalize and cannibalize your demonic foes in equal measure. Eat their face before they eat yours.

[b]V0.8.13[/b] - All the levels are light-baked now [img]{STEAM_CLAN_IMAGE}/32367439/5e8057bda0753be9af54ae662393e1a227dd1e6b.png[/img] [img]{STEAM_CLAN_IMAGE}/32367439/110578098fc7c0d362f1bfc06c2a102c4415d65a.png[/img] [img]{STEAM_CLAN_IMAGE}/32367439/866961a1f7cf61aad9442a065595386b4e1e27ad.png[/img] - The default color is changed - The bullet time structure is changed to be pressed once, more familiar with Max Payne. The attack speed is increased in Bullet Time. - Automatically dual-wield weapons when picking up an item or buying an item from the merchant. - Each hit from the player distorts the enemy. A reference to The Matrix. [img]{STEAM_CLAN_IMAGE}/32367439/26005ff13de57ca2ff347870cfe3128ae83c7358.gif[/img] - Excessive Blood is off as the default setting. - Difficulty is reduced (except for "Sperm" and "The Horror") - Some Kill Text words are changed (after getting feedback when not being a local) - Limbo item is back again to make picking up an item when the inventory is full easier. - The weapon recoil is reduced - The grenade throwing strength + explosion radius is higher, the grenade damage to player is lower. - Saving restores 100% HP - Ambient sound with footstep sound being on again. 'Music Elements' setting added. - Slaughter 2/3 (NG+) adds 150/300 more HP. Bosses damage in NG+ is multiplied, too. - More ammo after diving/ exploding a blue corpse - Smaller fixes [img]{STEAM_CLAN_IMAGE}/32367439/bb7ca4b7984ee30ec17c713cf9e85190cd1ddc91.png[/img] [b]Trunks[/b]