Major Update 0.9 - Out Now

Devilated

Devilated is an ultraviolent RPG old-school shooter where you brutalize and cannibalize your demonic foes in equal measure. Eat their face before they eat yours.

[img]{STEAM_CLAN_IMAGE}/32367439/4b150c27d450d69cba8643e7c6ea69e8d618a2bd.png[/img] [h3]Hi folks,[/h3] Trunka here (Changed my handle from Trunks.) As you know, I have been working on an update that takes a while. To keep this update simple, here it is, Devilated 0.9. Enjoy! [previewyoutube=oZ31JfTNEBI;full][/previewyoutube] [h3]Full interview version with Gianni Matragrano:[/h3] https://www.youtube.com/watch?v=6bCg7B-iIsA [h3]Steam Deck skin: Bring it to a local decal company[/h3] https://drive.google.com/file/d/1Hh8MG88v3V8BtLjWvVqkrKDfQc15TECm [img]{STEAM_CLAN_IMAGE}/32367439/c53b9b2106146afd8dda25f22c95f23f056a5b67.png[/img] [h3]Full Blood Mesa experience: [/h3] https://www.youtube.com/watch?v=293jkrRyBfs [h3]New Demo available: [/h3] [img]{STEAM_CLAN_IMAGE}/32367439/a2f0dd5d5beb572258ae3931ae53a6667c3c72a8.jpg[/img] [h3]Join the Discord channel: [/h3] [url=https://discord.gg/6NKjdTCF7Q][img]{STEAM_CLAN_IMAGE}/32367439/1e2830728b3509de92c7a7f958390eb8ca28c1dc.png[/img][/url] [h3]V 0.9 Changelog[/h3] - Shitton of protagonist oneliners added, voiced by Gianni Matragrano - Brief story videos - Quick melee (Sword) like a samurai with katana - Abilities (Gliding Furfur Wing, Sword abilities, Gibbing Hook, Lighter - Deer Ghost, Grenade Slash...) enhancing maneuvers & combat - Revamped inventory system, holding/switching 9-13 weapons at once - Gore-blood revamped to go American Psycho. - Bike riding sections - Boss head as a weapon acquired after defeating every boss, non-repairable. - Changed instant-items to randomized Powerups scattered across all levels. - Resources = splitted between pickups and collecting corpses, and add armor - Endless mode changed to RPG style with different maps, including a merchant to buy stuff. - Simple B-Hopping. - Extended modding abilities (Characters/ HUD Change/ Hand model/ Custom Soundtrack...) - Fx (Outline, Screen-space reflections, smooth camera, caustics, new Stylish meter, Jump/Air-Dash magic circle effect...) - Reloading removed - Grounded Enemies randomly move sideways while attacking = battle more tactical - Town removed, merchant moved into the map. 2 previous merchants changed to Hp & Armor healer. - Improved performance & Steam Deck compatibility - Controller D-pad navigation snapping implemented - Jumping Pads added - Changes to weapons & bosses - Removed console, switch to panel-style for cheatcodes - UI changes - Created the base for future localization - Enemies voiced by me (Trunka) insulting player - Recoil patterns in 'Devilated' difficulty or higher - Lots of changes/ fixes Thanks to the Neon Doctrine team and the community for having my back and providing support when needed. [img]{STEAM_CLAN_IMAGE}/32367439/1701502c3da6e5b61fe60b9aca52432bd1db231a.gif[/img] Done with heart, Trunka