Orbit is a Multiplayer Platformer game. Customise your own character and battle other Players and/or AI controlled Bots across a variety of randomly generated planets. Gain the advantage by earning XP and looting each Planet before your opponents do!
[b]General:[/b]
[list]
[*] W + S can now be used to navigate the main menu. E can now be used to select options on the main menu.
[/list]
[b]Gameplay:[/b]
[b] --- Large Changes --- [/b][list]
[*] [b] Rework to "Special" stat :[/b][list]
[*] Now displayed as "charges" instead of a bar. Using "Special" consumes 1 charge.
[*] "Special" now regenerates about 25% faster.
[*] Consuming a "Special" charge now has a nice particle effect.
[*] Skills now only consume a single charge and last around 5 seconds.
[/list]
[b][*] Level Up Stats:[/b][list]
[*] HP (Green): 5 -> 10.
[*] Mana (Blue): 10 -> 20.
[*] Special (Red): 12 -> 1/4 of a charge (or 25%).
[/list]
[b][*] HUD Update:[/b][list]
[*] Players can now see their selected Skill on their bar.
[*] Players can now see their "red/grey" HP on the main Health bar.
[*] Weapon list has been simplified.
[/list]
[b][*] Battery Weapon Rework:[/b][list]
[*] Battery Mana cost (33 -> 30).
[*] Battery no longer slows the user when attacking.
[*] Storm will now attack consistently when enemies are nearby (both Players + NPCs).
[*] Damage caused by the Storm will now grant the caster XP.
[*] Friendly clouds will now appear white-ish. Enemy clouds now have a black-ish, thunderstorm appearance.
[*] Bots can now start off with the Battery.
[/list]
[b][*] NPC XP Changes:[/b][list]
[*] NPCs now give about 50% less XP from attacks.
[*] NPCs now drop an "XP" reward on death. The higher the NPC's Max HP, the higher the XP given.
[*] This should overall be an XP buff from NPCs. The aim of this change is to make killing NPCs feel more rewarding.
[/list][/list]
[b] --- Small Changes --- [/b]
[list]
[*] Wooden Blade mana cost (35 -> 30).
[*] Wooden Blaster mana cost (30 -> 25).
[*] Weapon limit decreased from (5 -> 3).
[*] Coins to reward weapon reverted back to 20 (down from 25).
[*] Level ups now require around 25% extra XP. Level ups will now happen less often but have a larger impact.
[*] Minimap now displays planet graphics (Grasslands, Snowlands, Firelands etc.) instead of simple grey blocks.
[*] Text now appears when spectating another Player.
[*] Names now appear above Players.
[*] Attack/Death particles have been improved.
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Fixed bug where multiple layers of Lava would be created when Sudden Death starts.
[*] Fixed bug where clients could occasionally not level up.
[*] Fixed bug where lobby would sometimes not be visible in the search.
[*] Fixed bug where certain Customisation options weren't properly changing colour.
[*] Fixed bug where certain weapons were incorrectly displaying (clipping through Player's head).
[*] Fixed bug where clients could occasionally desync from the host at the end of a round.
[/list]