Orbit is a Multiplayer Platformer game. Customise your own character and battle other Players and/or AI controlled Bots across a variety of randomly generated planets. Gain the advantage by earning XP and looting each Planet before your opponents do!
[b]General:[/b]
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[*] Player animation improvements.
[*] Space bar can now be used to select an option on the main menu.
[*] W,A,S,D can now be used to navigate the main menu.
[*] Lobby layout has been reworked and improved.
[*] Lobby transitions/fading improvements.
[*] "Level Up" text now appears at the bottom of the screen.
[*] Game will now automatically refresh available lobbies when "Join Lobby" is clicked. Before, Players had to manually click "Refresh" each time.
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[b]Gameplay:[/b]
[b] --- Large Changes --- [/b]
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[*] [b]Added Skills:[/b]
Players can now choose a Skill in the Customisation menu. Skills temporarily provide powerful utility and the duration of Skills scale with the Player's special metre.
3 new Skills added are:
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[*] [b]Jetpack[/b]- Hover for short periods of time.
[*] [b]Stealth[/b] - Turn invisible, causing others to be unable to see you. Attacking while invisible temporarily reveals the Player.
[*] [b]Harden[/b]- Harden the bug's shell, reducing damage taken by around 40%.
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[*] [b]Starter Weapons:[/b]
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[*] Players can now select a starting weapon in the Customisation screen. Players no longer start with the default wooden weapons.
[*] Players can also see the stats of their selected weapon in the Customisation screen.
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[*] [b]Map Rework:[/b]
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[*] Bigmap/minimap now only show the Planets the Player has visited.
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[*] [b]Updated HUD/UI:[/b]
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[*] The Player's own stats are now displayed at the bottom of the screen.
[*] Other Player's stats are now easier to see and don't bloat the screen as much.
[*] Screen will now flash red when taking damage.
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[*] [b]Attack Feedback:[/b]
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[*] Players + NPCs will now visibly react to being damaged.
[*] Attacks now have hit particles and audio (credit to [url=https://twitter.com/untiedgames]@untiedgames[/url] for some of the particles!)
[*] Screen will now flash red when taking damage.
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[*] [b]New NPCs:[/b]
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[*] [b]Flying Apes[/b]- These enemies hover around the Player and periodically fly down to strike the Player. They are fast and hard to hit but have very low HP.
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[*] [b]Reward Bags:[/b]
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[*] Bags can now be found on platforms near NPCs.
[*] Attacking bags will destroy them, granting the Players coins or a stat increase! (HP, Mana, Special, XP)
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[*] [b]Removed Forced Combat:[/b]
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[*] Players are no longer forced to fight NPCs and/or Players at camps.
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[b] --- Small Changes --- [/b]
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[*] Planet generation is now more random, smaller and generate more platforms (Wider variety of maps).
[*] NPCs coin drops: 3 -> 2.
[*] Coins no longer obey gravity.
[*] Coins to create weapon: 20 -> 25.
[*] Grasslands background has been updated.
[*] Damage numbers should now be clearer.
[*] Chest are now displayed in front of Platforms.
[*] Mace Weapon Special now has a large explosion hitbox.
[*] Wooden Blaster damage: 8 -> 9.
[*] Wooden Blade damage: 9 -> 10.
[*] Ammo has been doubled for most weapons (100%-ish more ammo for all weapons).
[*] Time limit in Deathmatch increased: 120 -> 150.
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[b]Bug Fixes:[/b]
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[*] Fixed issue where camps were sometimes appearing as cleared even when they weren't.
[*] Fixed issue where clients sometimes couldn't see the winner at the end of a round.
[*] Fixed issue where clients stats would sometimes not be updated after leveling up.
[*] Fixed issue where increasing Max HP would appear like the Player has taken damage.
[*] Fixed issue where clients couldn't properly see their latency to the host.
[*] Fixed issue where deaths were sometimes not being updated to the Leaderboards.
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