v0.5

Orbit

Orbit is a Multiplayer Platformer game. Customise your own character and battle other Players and/or AI controlled Bots across a variety of randomly generated planets. Gain the advantage by earning XP and looting each Planet before your opponents do!

[b]General:[/b] [list] [*] Player animation improvements. [*] Space bar can now be used to select an option on the main menu. [*] W,A,S,D can now be used to navigate the main menu. [*] Lobby layout has been reworked and improved. [*] Lobby transitions/fading improvements. [*] "Level Up" text now appears at the bottom of the screen. [*] Game will now automatically refresh available lobbies when "Join Lobby" is clicked. Before, Players had to manually click "Refresh" each time. [/list] [b]Gameplay:[/b] [b] --- Large Changes --- [/b] [list] [*] [b]Added Skills:[/b] Players can now choose a Skill in the Customisation menu. Skills temporarily provide powerful utility and the duration of Skills scale with the Player's special metre. 3 new Skills added are: [list] [*] [b]Jetpack[/b]- Hover for short periods of time. [*] [b]Stealth[/b] - Turn invisible, causing others to be unable to see you. Attacking while invisible temporarily reveals the Player. [*] [b]Harden[/b]- Harden the bug's shell, reducing damage taken by around 40%. [/list] [*] [b]Starter Weapons:[/b] [list] [*] Players can now select a starting weapon in the Customisation screen. Players no longer start with the default wooden weapons. [*] Players can also see the stats of their selected weapon in the Customisation screen. [/list] [*] [b]Map Rework:[/b] [list] [*] Bigmap/minimap now only show the Planets the Player has visited. [/list] [*] [b]Updated HUD/UI:[/b] [list] [*] The Player's own stats are now displayed at the bottom of the screen. [*] Other Player's stats are now easier to see and don't bloat the screen as much. [*] Screen will now flash red when taking damage. [/list] [*] [b]Attack Feedback:[/b] [list] [*] Players + NPCs will now visibly react to being damaged. [*] Attacks now have hit particles and audio (credit to [url=https://twitter.com/untiedgames]@untiedgames[/url] for some of the particles!) [*] Screen will now flash red when taking damage. [/list] [*] [b]New NPCs:[/b] [list] [*] [b]Flying Apes[/b]- These enemies hover around the Player and periodically fly down to strike the Player. They are fast and hard to hit but have very low HP. [/list] [*] [b]Reward Bags:[/b] [list] [*] Bags can now be found on platforms near NPCs. [*] Attacking bags will destroy them, granting the Players coins or a stat increase! (HP, Mana, Special, XP) [/list] [*] [b]Removed Forced Combat:[/b] [list] [*] Players are no longer forced to fight NPCs and/or Players at camps. [/list] [/list] [b] --- Small Changes --- [/b] [list] [*] Planet generation is now more random, smaller and generate more platforms (Wider variety of maps). [*] NPCs coin drops: 3 -> 2. [*] Coins no longer obey gravity. [*] Coins to create weapon: 20 -> 25. [*] Grasslands background has been updated. [*] Damage numbers should now be clearer. [*] Chest are now displayed in front of Platforms. [*] Mace Weapon Special now has a large explosion hitbox. [*] Wooden Blaster damage: 8 -> 9. [*] Wooden Blade damage: 9 -> 10. [*] Ammo has been doubled for most weapons (100%-ish more ammo for all weapons). [*] Time limit in Deathmatch increased: 120 -> 150. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed issue where camps were sometimes appearing as cleared even when they weren't. [*] Fixed issue where clients sometimes couldn't see the winner at the end of a round. [*] Fixed issue where clients stats would sometimes not be updated after leveling up. [*] Fixed issue where increasing Max HP would appear like the Player has taken damage. [*] Fixed issue where clients couldn't properly see their latency to the host. [*] Fixed issue where deaths were sometimes not being updated to the Leaderboards. [/list]