Our biggest update yet, with some entirely new game mechanics!
[b]Highlights:[/b]
[list]
[*] Add Attractiveness mechanic, including site, object and performances attractiveness, used by possible visitors to determine if they should visit your festival or not.
[*] Add vending workers & vending positions to objects, commercial objects now require vending crew to sell products to visitors.
[/list]
[b]Other updates:[/b]
[list]
[*] Set placement height distance to max 25 cm
[*] Rotate Entrance interaction area so Visitors wait at the proper side of the entrance
[*] Add DevController for use during debugging / testing (ctrl+`)
[*] Use proper box collider on picnic tables
[*] Update Event Setup Menu to limit event name length to 64 characters, stop wind effect on trees when game is loaded.
[*] Minor bug fixes
[*] Fix bug when calculating attractiveness but no objects have been placed yet
[*] After almost 2 years, prevent objects from being placed in trees. Fixes the most reported bug so far!
[*] Extend and improve camera staying inside terrain edges
[*] Minor controller improvements
[*] Attempt to fix bug in Navigation System (sometimes while removing Crew) causing hard crash
[*] Some minor improvements to the Capture Camera Controller
[*] Re-add missing finance controller so Crew are getting paid again
[*] Add InfoPanel tab showing characters active for an object, ie using, constructing, waiting
[*] Make User Interface texts more descriptive for objects / characters
[*] Add Extension Method for textual Construction Priority description
[*] Use proper percentages to display construction completion in UI
[*] Increase max number of Site Crew to 12
[*] Use positions for service intents (and fix bug in allocation cleanup using incorrect index)
[*] Migrate to App, Game, Placeable and PlaceableObject Asset ScriptableObjects
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