v0.5.0

Our biggest update yet, with some entirely new game mechanics! [b]Highlights:[/b] [list] [*] Add Attractiveness mechanic, including site, object and performances attractiveness, used by possible visitors to determine if they should visit your festival or not. [*] Add vending workers & vending positions to objects, commercial objects now require vending crew to sell products to visitors. [/list] [b]Other updates:[/b] [list] [*] Set placement height distance to max 25 cm [*] Rotate Entrance interaction area so Visitors wait at the proper side of the entrance [*] Add DevController for use during debugging / testing (ctrl+`) [*] Use proper box collider on picnic tables [*] Update Event Setup Menu to limit event name length to 64 characters, stop wind effect on trees when game is loaded. [*] Minor bug fixes [*] Fix bug when calculating attractiveness but no objects have been placed yet [*] After almost 2 years, prevent objects from being placed in trees. Fixes the most reported bug so far! [*] Extend and improve camera staying inside terrain edges [*] Minor controller improvements [*] Attempt to fix bug in Navigation System (sometimes while removing Crew) causing hard crash [*] Some minor improvements to the Capture Camera Controller [*] Re-add missing finance controller so Crew are getting paid again [*] Add InfoPanel tab showing characters active for an object, ie using, constructing, waiting [*] Make User Interface texts more descriptive for objects / characters [*] Add Extension Method for textual Construction Priority description [*] Use proper percentages to display construction completion in UI [*] Increase max number of Site Crew to 12 [*] Use positions for service intents (and fix bug in allocation cleanup using incorrect index) [*] Migrate to App, Game, Placeable and PlaceableObject Asset ScriptableObjects [/list]