v0.4.7 - Class Passives + Relics Complete!

Moving into the New Year with a strong update. The relics are now complete, alongside the hearts and class passives. Next on the Development Sheet is "Synergies" & "Sound Design improvements". See you soon! [h3]Fully Upgraded Relics[/h3] [list] [*] Armoured Bust - Transform standard hearts into stronger Armoured Hearts [*] Bloodskull - Turn excess damage into bloodlust, reducing cooldowns [*] Bloody Die - Gain extra rerolls and luck by killing [*] Final Ankh - Defy death itself [*] Frostwalker - Leave a trail of chilling ice on the floor [*] Glass Dagger - Avoid getting hit while increasing Damage [*] Golden Scales - Earn more exp as you gain more gemstones [*] Jellyfriend - Gain a protective jellyfish that stuns enemies that get too close [*] Life Carrot - Increase Vision, dealing damage to those that walk in the light [*] Loyal Shrimp - Carry a shrimp that donates to your wallet [*] Rooted - Gain boosts while standing still [*] Soulbomb - Shoot soul projectiles every X kills [*] Status Dust - Increase Status Effect Length and Damage [*] Torchlight - Randomly burn your enemies [/list] [h3]Character Class Passives Added[/h3] Each class now has a passive effect to make them more distinct from each other. Unlock the passive from the skill tree. [list] [*] Blinding Light [*] Built-In Armour [*] Frostbite [*] Greater Knowledge [*] Immolation [*] Lifesnap [*] Potency [*] Sacrifice [/list] [h3]Fully Upgraded Spell[/h3] [list] [*] Earthshot - Missing last 2 levels added [/list] [h3]New Hearts to Collect[/h3] [list] [*] Burning - Increase Damage [*] Charged - Increase Crit Chance [*] Chilled - Increase Cast Rate [*] Corrupted - Increase Damage, but corrupts all other hearts [*] Ghost - Chance to ignore damage [*] Spiked - Unleash spikes on taking damage [/list] [h3]Misc[/h3] "Curvy Latina" removed from Mini-Boss Pool Minor UI Improvements