Moving into the New Year with a strong update. The relics are now complete, alongside the hearts and class passives. Next on the Development Sheet is "Synergies" & "Sound Design improvements". See you soon!
[h3]Fully Upgraded Relics[/h3]
[list]
[*] Armoured Bust - Transform standard hearts into stronger Armoured Hearts
[*] Bloodskull - Turn excess damage into bloodlust, reducing cooldowns
[*] Bloody Die - Gain extra rerolls and luck by killing
[*] Final Ankh - Defy death itself
[*] Frostwalker - Leave a trail of chilling ice on the floor
[*] Glass Dagger - Avoid getting hit while increasing Damage
[*] Golden Scales - Earn more exp as you gain more gemstones
[*] Jellyfriend - Gain a protective jellyfish that stuns enemies that get too close
[*] Life Carrot - Increase Vision, dealing damage to those that walk in the light
[*] Loyal Shrimp - Carry a shrimp that donates to your wallet
[*] Rooted - Gain boosts while standing still
[*] Soulbomb - Shoot soul projectiles every X kills
[*] Status Dust - Increase Status Effect Length and Damage
[*] Torchlight - Randomly burn your enemies
[/list]
[h3]Character Class Passives Added[/h3]
Each class now has a passive effect to make them more distinct from each other. Unlock the passive from the skill tree.
[list]
[*] Blinding Light
[*] Built-In Armour
[*] Frostbite
[*] Greater Knowledge
[*] Immolation
[*] Lifesnap
[*] Potency
[*] Sacrifice
[/list]
[h3]Fully Upgraded Spell[/h3]
[list]
[*] Earthshot - Missing last 2 levels added
[/list]
[h3]New Hearts to Collect[/h3]
[list]
[*] Burning - Increase Damage
[*] Charged - Increase Crit Chance
[*] Chilled - Increase Cast Rate
[*] Corrupted - Increase Damage, but corrupts all other hearts
[*] Ghost - Chance to ignore damage
[*] Spiked - Unleash spikes on taking damage
[/list]
[h3]Misc[/h3]
"Curvy Latina" removed from Mini-Boss Pool
Minor UI Improvements