Early Access Summary

16BitSurvivors

16Bit Survivors is a retro horror horde-survival game with roguelike-elements, where you must annihilate ceaseless waves of monsters. Unlock, upgrade, and forge unbreakable synergies to become godlike against the hordes of demonic creatures coming for your flesh

[h1]Greetings Everyone![/h1] This is our first Early Access Game. We want to prioritize consistent updates and transparency. Below is a summary of the current content and features within 16BitSurvivors, and what we intend to have complete by the big "1.0 Release". Note: the total number of monsters, spells, classes, etc. is a prediction based on the assets we currently have access to. These numbers are subject to change Save Data: When updating 16BitSurvivors, we will always try to ensure save data can persist between updates. However, certain updates may require a data reset. We apologize for this inconvenience [h1]Feature Summary[/h1] [h3]Main Gameplay[/h3] The core loop of 16BitSurvivors is complete: realtime combat with waves of enemies that increase in number and strength. After dying, the class is rewarded exp and any currency the player collected can be spent on upgrades for the next run. [h3]Meta Progression[/h3] Classes, Spells, Relics, Skill Nodes, and Maps can all be unlocked by fulfilling certain missions and/or spending in-game currency [h3]Twitch Integration[/h3] Chat can be displayed in-game, chatter's names can appear as miniboss titles, and chatters can type "!say" to make the main character type-speak in-game [h3]Settings[/h3] Gameplay, Screen, Audio, and Input toggles are all present [h1]Content Summary[/h1] [h3]Classes: 2/10[/h3] Each class has their own spell and class-specific stat progression [h3]Spells (Attacks): 5/20[/h3] Each Spell has their own series of upgrades to be unlocked [h3]Relics (Items): 5/25[/h3] Each Relic has their own series of upgrades to be unlocked [h3]Synergies: 0/15[/h3] Synergies are implemented and ready to be added [h3]Maps: 1/7[/h3] Each Map Location has 3 difficulties to fight through The Map selection section of the game will be enabled when more than one map exists [h3]Bosses: 1/7[/h3] The first map's boss is awaiting balancing and variations [h3]Skills: 9/15[/h3] Skills unlock features within the game and will be added as the game's features develop [h1]Misc Notes[/h1] Achievements will be disabled until the 1.0 release Save Slots will be available at a later update